• DocumentCode
    1026226
  • Title

    Subsurface Texture Mapping

  • Author

    Francois, Gallee ; Pattanaik, Sumanta ; Bouatouch, Kadi ; Breton, Gaspard

  • Author_Institution
    Univ. ofRennes, Rennes
  • Volume
    28
  • Issue
    1
  • fYear
    2008
  • Firstpage
    34
  • Lastpage
    42
  • Abstract
    This article presents a rendering technique for multilayered materials. Unlike existing methods, our technique does not assume that the thickness of these layers is constant. We use relief texture mapping to model a material´s interior. Instead of representing the surface details, we use this method to represent the object´s inner structure. We describe the material´s layers using a simple 2D texture, in which each channel encodes a thickness. Our method supports nonplanar surfaces and falls between subsurface rendering methods based on surfaces and 3D texture-based algorithms. Furthermore, our solution provides a compact way to design translucent objects using a small amount of data.
  • Keywords
    image texture; rendering (computer graphics); 3D texture-based algorithms; multilayered materials; relief texture mapping; rendering technique; subsurface texture mapping; translucent objects; Absorption; Computational modeling; Equations; Light scattering; Optical attenuators; Organic materials; Particle scattering; Research and development; Sampling methods; Telecommunication computing; 3D graphics; 3D realism; color; shading; shadowing; texture; Computer Graphics; Computer Simulation; Image Interpretation, Computer-Assisted; Imaging, Three-Dimensional; Models, Theoretical; Surface Properties;
  • fLanguage
    English
  • Journal_Title
    Computer Graphics and Applications, IEEE
  • Publisher
    ieee
  • ISSN
    0272-1716
  • Type

    jour

  • DOI
    10.1109/MCG.2008.16
  • Filename
    4418748