• DocumentCode
    1026949
  • Title

    Emotional Requirements

  • Author

    Callele, David ; Neufeld, Esra ; Schneider, Klaus

  • Author_Institution
    Univ. of Saskatchewan, Saskatoon
  • Volume
    25
  • Issue
    1
  • fYear
    2008
  • Firstpage
    43
  • Lastpage
    45
  • Abstract
    Emotional requirements must contain at least two elements: the game designer´s intent (that is, the target emotional state) and the means by which the game designer expects (requires) the production team to induce that emotional state in the player. We can consider an emotional state such as happiness as universal, but the way you induce happiness isn´t. Emotional requirements need context: classic pratfalls from vaudevillian theater can induce gales of laughter in a viewer who also feels horror at seeing a loved one fall. Unanticipated interactions between what the player sees, hears, and feels before or during the game can also affect the player´s emotional response to stimulus, which is further conditioned by the individual´s personality, culture, and life experiences.
  • Keywords
    computer games; emotion recognition; emotional requirement; game design; player emotional response; player emotional state; Automatic testing; Control systems; Design engineering; Engines; Games; Motion pictures; Production; Toy industry; Video sharing; Videoconference; emotional requirements; game design; requirements; specification;
  • fLanguage
    English
  • Journal_Title
    Software, IEEE
  • Publisher
    ieee
  • ISSN
    0740-7459
  • Type

    jour

  • DOI
    10.1109/MS.2008.5
  • Filename
    4420066