DocumentCode
1026949
Title
Emotional Requirements
Author
Callele, David ; Neufeld, Esra ; Schneider, Klaus
Author_Institution
Univ. of Saskatchewan, Saskatoon
Volume
25
Issue
1
fYear
2008
Firstpage
43
Lastpage
45
Abstract
Emotional requirements must contain at least two elements: the game designer´s intent (that is, the target emotional state) and the means by which the game designer expects (requires) the production team to induce that emotional state in the player. We can consider an emotional state such as happiness as universal, but the way you induce happiness isn´t. Emotional requirements need context: classic pratfalls from vaudevillian theater can induce gales of laughter in a viewer who also feels horror at seeing a loved one fall. Unanticipated interactions between what the player sees, hears, and feels before or during the game can also affect the player´s emotional response to stimulus, which is further conditioned by the individual´s personality, culture, and life experiences.
Keywords
computer games; emotion recognition; emotional requirement; game design; player emotional response; player emotional state; Automatic testing; Control systems; Design engineering; Engines; Games; Motion pictures; Production; Toy industry; Video sharing; Videoconference; emotional requirements; game design; requirements; specification;
fLanguage
English
Journal_Title
Software, IEEE
Publisher
ieee
ISSN
0740-7459
Type
jour
DOI
10.1109/MS.2008.5
Filename
4420066
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