• DocumentCode
    1056682
  • Title

    A VR Playground for Learning Abstract Mathematics Concepts

  • Author

    Roussou, Maria

  • Author_Institution
    Makebelieve Design & Consulting
  • Volume
    29
  • Issue
    1
  • fYear
    2009
  • Firstpage
    82
  • Lastpage
    85
  • Abstract
    Immersive virtual reality (VR) has attracted the attention of many researchers and educators who predicted that VR would considerably affect how learning and teaching are conducted. The research presented here aims to investigate how an interactive immersive virtual learning environment affects conceptual learning, specifically learning of fractions in mathematics. A virtual environment (VE) designed to simulate a playground was created and evaluated through empirical studies with 60 primary school students between the ages of 8 and 12. Results suggest that children who fully interacted with the VE were able to problem-solve but that there was no strong evidence of the expected conceptual change. Rather, it was the passive VR environment, where a virtual robot guided activity, that seemed to support student reflection and recall, leading to indications of sustained conceptual change.
  • Keywords
    computer aided instruction; mathematics computing; virtual reality; abstract mathematics concept; conceptual learning; interactive immersive virtual learning; virtual reality playground; Bars; Education; Educational institutions; Electrical equipment industry; Industrial training; Joining processes; Mathematics; Prototypes; Virtual environment; Virtual reality; conceptual learning; interactivity; mathematics; virtual reality in education;
  • fLanguage
    English
  • Journal_Title
    Computer Graphics and Applications, IEEE
  • Publisher
    ieee
  • ISSN
    0272-1716
  • Type

    jour

  • DOI
    10.1109/MCG.2009.1
  • Filename
    4736461