• DocumentCode
    110131
  • Title

    Demystifying Quadrilateral Remeshing

  • Author

    Panozzo, Daniele

  • Volume
    35
  • Issue
    2
  • fYear
    2015
  • fDate
    Mar.-Apr. 2015
  • Firstpage
    88
  • Lastpage
    95
  • Abstract
    Quadrilateral meshes are ubiquitously used as a control grid for subdivision and parametric surfaces. The process of converting a triangular mesh into a quadrilateral is called retopology, or quadrilateral meshing, and it is an essential step for the creation of 3D models used in games, movies, and special effects. This article introduces the problem, highlights the major differences between triangular and quadrilateral meshes, and provides an overview of several new automatic and semiautomatic solutions. The pros and cons of each algorithm are discussed as well as interesting directions for future work in this area.
  • Keywords
    mesh generation; solid modelling; 3D models; control grid; parametric surfaces; quadrilateral remeshing; retopology; subdivision; triangular mesh; Mesh generation; Modeling; Three dimensional displays; Ubiquitous computing; 3D models; computer graphics; graphics research; quadrilateral meshes; retopology;
  • fLanguage
    English
  • Journal_Title
    Computer Graphics and Applications, IEEE
  • Publisher
    ieee
  • ISSN
    0272-1716
  • Type

    jour

  • DOI
    10.1109/MCG.2015.26
  • Filename
    7064658