DocumentCode
110131
Title
Demystifying Quadrilateral Remeshing
Author
Panozzo, Daniele
Volume
35
Issue
2
fYear
2015
fDate
Mar.-Apr. 2015
Firstpage
88
Lastpage
95
Abstract
Quadrilateral meshes are ubiquitously used as a control grid for subdivision and parametric surfaces. The process of converting a triangular mesh into a quadrilateral is called retopology, or quadrilateral meshing, and it is an essential step for the creation of 3D models used in games, movies, and special effects. This article introduces the problem, highlights the major differences between triangular and quadrilateral meshes, and provides an overview of several new automatic and semiautomatic solutions. The pros and cons of each algorithm are discussed as well as interesting directions for future work in this area.
Keywords
mesh generation; solid modelling; 3D models; control grid; parametric surfaces; quadrilateral remeshing; retopology; subdivision; triangular mesh; Mesh generation; Modeling; Three dimensional displays; Ubiquitous computing; 3D models; computer graphics; graphics research; quadrilateral meshes; retopology;
fLanguage
English
Journal_Title
Computer Graphics and Applications, IEEE
Publisher
ieee
ISSN
0272-1716
Type
jour
DOI
10.1109/MCG.2015.26
Filename
7064658
Link To Document