DocumentCode
1115201
Title
Decomposition of Three-Dimensional Objects into Spheres
Author
O´Rourke, Joseph ; Badler, Norman
Author_Institution
Department of Computer Science, Moore School of Electrical Engineering, University of Pennsylvania, Philadelphia, PA 19104.
Issue
3
fYear
1979
fDate
7/1/1979 12:00:00 AM
Firstpage
295
Lastpage
305
Abstract
Algorithms are presented for converting between different three-dimensional object representations: from a collection of cross section outlines to surface points, and from surface points to a collection of overlapping spheres. The algorithms effect a conversion from surface representations (outlines or surface points) to a volume representation (spheres). The spherical representation can be useful for graphical display, and perhaps as an intermediate representation for conversions to representations with other primitives. The spherical decomposition also permits the computation of points on the symmetric surface of an object, the three-dimensional analog of Blum´s symmetric axis. The algorithms work in real coordinates rather than in a discrete space, and so avoid error introduced by the quantization of the space.
Keywords
Analog computers; Computer errors; Computer graphics; Computer vision; Discrete transforms; Displays; Ellipsoids; Engine cylinders; Quantization; Surface reconstruction; Blum transform; computer graphics; computer vision; medial axis; representation conversions; symmetric axis; symmetric surface; three-dimensional representations;
fLanguage
English
Journal_Title
Pattern Analysis and Machine Intelligence, IEEE Transactions on
Publisher
ieee
ISSN
0162-8828
Type
jour
DOI
10.1109/TPAMI.1979.4766925
Filename
4766925
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