• DocumentCode
    1115201
  • Title

    Decomposition of Three-Dimensional Objects into Spheres

  • Author

    O´Rourke, Joseph ; Badler, Norman

  • Author_Institution
    Department of Computer Science, Moore School of Electrical Engineering, University of Pennsylvania, Philadelphia, PA 19104.
  • Issue
    3
  • fYear
    1979
  • fDate
    7/1/1979 12:00:00 AM
  • Firstpage
    295
  • Lastpage
    305
  • Abstract
    Algorithms are presented for converting between different three-dimensional object representations: from a collection of cross section outlines to surface points, and from surface points to a collection of overlapping spheres. The algorithms effect a conversion from surface representations (outlines or surface points) to a volume representation (spheres). The spherical representation can be useful for graphical display, and perhaps as an intermediate representation for conversions to representations with other primitives. The spherical decomposition also permits the computation of points on the symmetric surface of an object, the three-dimensional analog of Blum´s symmetric axis. The algorithms work in real coordinates rather than in a discrete space, and so avoid error introduced by the quantization of the space.
  • Keywords
    Analog computers; Computer errors; Computer graphics; Computer vision; Discrete transforms; Displays; Ellipsoids; Engine cylinders; Quantization; Surface reconstruction; Blum transform; computer graphics; computer vision; medial axis; representation conversions; symmetric axis; symmetric surface; three-dimensional representations;
  • fLanguage
    English
  • Journal_Title
    Pattern Analysis and Machine Intelligence, IEEE Transactions on
  • Publisher
    ieee
  • ISSN
    0162-8828
  • Type

    jour

  • DOI
    10.1109/TPAMI.1979.4766925
  • Filename
    4766925