• DocumentCode
    1120657
  • Title

    Next-Generation Entertainment: Video Goes Mobile

  • Author

    McLaughlin, Laurianne ; Goth, Greg

  • Volume
    6
  • Issue
    1
  • fYear
    2007
  • Firstpage
    7
  • Lastpage
    10
  • Abstract
    The big hurdles to mainstream adoption of video on cell phones today aren´t so much matters of technology as they are of business models. That´s good news, if you think companies like Verizon can be as clever as, say, Apple has been with iTunes, in presenting an elegant device, striking deals for content, making end-user software simple, and keeping pricing attractive. In Japan and Korea, as well as Western Europe, where cellular providers have been quick to find business models that made sense, video on cell phones is more popular than it is in the United States. Still, all signs point to an entertainment future filled with choice
  • Keywords
    cellular radio; entertainment; interactive video; mobile computing; telecommunication computing; next-generation entertainment; video-friendly cell phones; Cellular phones; Mobile computing; Motion pictures; OFDM; Portable media players; Search problems; Telephone sets; Universal Serial Bus; User-generated content; Watches; Universal Serial Bus; mobile computing; networks; search methods; standards; ultrawideband radio; videophone systems;
  • fLanguage
    English
  • Journal_Title
    Pervasive Computing, IEEE
  • Publisher
    ieee
  • ISSN
    1536-1268
  • Type

    jour

  • DOI
    10.1109/MPRV.2007.16
  • Filename
    4101134