DocumentCode
1147326
Title
The Panda3D graphics engine
Author
Goslin, Mike ; Mine, Mark R.
Volume
37
Issue
10
fYear
2004
Firstpage
112
Lastpage
114
Abstract
Disney´s VR Studio developed Panda3D, a graphics engine and programming environment, to be flexible enough to support everything from real-time graphics applications to the development of high-end virtual reality theme park attractions or video games. The acronym itself lists Panda´s primary features as platform-agnostic, networked, display architecture. As a result of its powerful and flexible design, much of the Panda system´s architecture reflects the occasionally opposing goals of performance and versatility.
Keywords
computer games; computer graphic equipment; entertainment; graphical user interfaces; programming environments; virtual reality; Disney VR Studio; Panda system architecture; Panda3D graphics engine; high-end virtual reality theme park; programming environment; real-time graphics applications; video games; Graphical user interfaces; Graphics; Internet; Layout; Libraries; Portals; Program processors; Programming profession; Rendering (computer graphics); Search engines;
fLanguage
English
Journal_Title
Computer
Publisher
ieee
ISSN
0018-9162
Type
jour
DOI
10.1109/MC.2004.180
Filename
1350741
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