• DocumentCode
    1150181
  • Title

    On Team Games: A Computational Structural Analysis

  • Author

    Mohler, R.R. ; Bugnon, F.J.

  • Author_Institution
    Naval Postgraduate School
  • Issue
    5
  • fYear
    1986
  • Firstpage
    628
  • Lastpage
    641
  • Abstract
    Team games are studied here with one performance index for the team as a unit in competition with one common opponent. A structural analysis is presented with the intent to simplify the computation of optimal decision and communication processes. The minimum principle and calculus of variations are used to compute time-optimal and quadratic-optimal trajectories for certain linear "pursuit-evasion" games. A composition method is presented to compute an approximate solution to the two-versus-one problem from the solution to two one-versus-one problems. Help zones of a second pursuer to assist in the "capture" of an evader are derived. The hierarchical command and communication structure for a quadratic linear game of N pursuers and one evader is derived. An approximation is generated which has a convenient ripple or recursive structure.
  • Keywords
    Bismuth; Calculus; Control systems; Equations; Games; Lagrangian functions; Performance analysis; Symmetric matrices; Vectors;
  • fLanguage
    English
  • Journal_Title
    Aerospace and Electronic Systems, IEEE Transactions on
  • Publisher
    ieee
  • ISSN
    0018-9251
  • Type

    jour

  • DOI
    10.1109/TAES.1986.310729
  • Filename
    4104269