DocumentCode
1152900
Title
Could olfactory displays improve data visualization?
Author
Washburn, Donald A. ; Jones, Lauriann M.
Author_Institution
Inst. for Simulation & Training, Central Florida Univ., USA
Volume
6
Issue
6
fYear
2004
Firstpage
80
Lastpage
83
Abstract
Smell (olfaction) can be critical to our daily living - for example, smelling smoke from a fire in time to leave a burning building - but it is seldom used in data visualizations or virtual reality (VR) systems. Could olfaction displays (devices that output scented air) augment data visualization, that is, communicate information relevant to many fields? Perhaps incorporating underutilized modalities such as haptics (touch), olfaction, and gustation (taste) as data visualization aids is the next logical step to optimizing human information processing. It seems reasonable that adding the sense of smell to a virtual environment (VE) would enhance the environment\´s presence or "realness". Attempts have been made to include olfactory displays in VEs (for example, John Cater\´s Deep Immersion Virtual Environment Laboratory at the Southwest Research Institute), but most have been unsuccessful. One reason is the lack of a standard to represent and playback smells. Olfactory effects could play a crucial role in certain training environments, such as those for fire fighters and medical personnel. Current VEs include advanced visual and audio outputs, but smell is either very limited or absent. Very few studies focus on this subject, with most discussing ambient (whole-room and long-duration) rather than specific (localized and short-duration) odors, which are relevant to data visualization and VR.
Keywords
chemioception; computer based training; data visualisation; emergency services; medical computing; psychology; virtual reality; ambient odors; data visualization; environment presence; environment realness; fire fighters; gustation; haptics; human information processing optimization; long-duration odors; medical personnel; olfaction; olfactory displays; olfactory effects; output scented air; smell; taste; touch; training environments; virtual environment; virtual reality systems; whole-room odors; Data visualization; Displays; Fires; Haptic interfaces; Humans; Information processing; Olfactory; Personnel; Virtual environment; Virtual reality; 65; immersion; olfaction; sensory; simulation; vizualization;
fLanguage
English
Journal_Title
Computing in Science & Engineering
Publisher
ieee
ISSN
1521-9615
Type
jour
DOI
10.1109/MCSE.2004.66
Filename
1353185
Link To Document