• DocumentCode
    1167353
  • Title

    From visual simulation to virtual reality to games

  • Author

    Zyda, Michael

  • Author_Institution
    Inf. Sci. Inst., Univ. of Southern California, Marina del Rey, CA, USA
  • Volume
    38
  • Issue
    9
  • fYear
    2005
  • Firstpage
    25
  • Lastpage
    32
  • Abstract
    During the past decades, the virtual reality community has based its development on a synthesis of earlier work in interactive 3D graphics, user interfaces, and visual simulation. Currently, the VR field is transitioning into work influenced by video games. Because much of the research and development being conducted in the games community parallels the VR community´s efforts, it has the potential to affect a greater audience. Given these trends, VR researchers who want their work to remain relevant must realign to focus on game research and development. Leveraging technology from the visual simulation and virtual reality communities, serious games provide a delivery system for organizational video game instruction and training.
  • Keywords
    computer games; organisational aspects; virtual reality; entertainment; organizational video game instruction; research & development; serious game; training; virtual reality; visual simulation; Art; Buildings; Computer aided instruction; Games; Government; Humans; Industrial training; Research and development; Toy industry; Virtual reality; 3D graphics; America’s Army project; entertainment computing; serious games; video games; virtual reality;
  • fLanguage
    English
  • Journal_Title
    Computer
  • Publisher
    ieee
  • ISSN
    0018-9162
  • Type

    jour

  • DOI
    10.1109/MC.2005.297
  • Filename
    1510565