DocumentCode
1167353
Title
From visual simulation to virtual reality to games
Author
Zyda, Michael
Author_Institution
Inf. Sci. Inst., Univ. of Southern California, Marina del Rey, CA, USA
Volume
38
Issue
9
fYear
2005
Firstpage
25
Lastpage
32
Abstract
During the past decades, the virtual reality community has based its development on a synthesis of earlier work in interactive 3D graphics, user interfaces, and visual simulation. Currently, the VR field is transitioning into work influenced by video games. Because much of the research and development being conducted in the games community parallels the VR community´s efforts, it has the potential to affect a greater audience. Given these trends, VR researchers who want their work to remain relevant must realign to focus on game research and development. Leveraging technology from the visual simulation and virtual reality communities, serious games provide a delivery system for organizational video game instruction and training.
Keywords
computer games; organisational aspects; virtual reality; entertainment; organizational video game instruction; research & development; serious game; training; virtual reality; visual simulation; Art; Buildings; Computer aided instruction; Games; Government; Humans; Industrial training; Research and development; Toy industry; Virtual reality; 3D graphics; Americas Army project; entertainment computing; serious games; video games; virtual reality;
fLanguage
English
Journal_Title
Computer
Publisher
ieee
ISSN
0018-9162
Type
jour
DOI
10.1109/MC.2005.297
Filename
1510565
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