DocumentCode
1203569
Title
Public Goods Provision: An Evolutionary Game Theoretic Study Under Asymmetric Information
Author
Quek, Han-Yang ; Tan, Kay Chen ; Tay, Arthur
Author_Institution
Dept. of Electr. & Comput. Eng., Nat. Univ. of Singapore, Singapore, Singapore
Volume
1
Issue
2
fYear
2009
fDate
6/1/2009 12:00:00 AM
Firstpage
105
Lastpage
120
Abstract
This paper presents an evolutionary, game theoretic approach to simulate and study the collective outcome of public goods (PG) provisioning in an agent-based model. Using asymmetric information as the basis for decision making, distinct groups are configured to interact in an iterated N player PG game, where coevolutionary learning is used as the adaptation tool to the dynamic environment. Impact of information type, number of players, group size, rate of interaction, number of available choices, nature of PG provision, and selection schemes are studied under a variety of settings. Simulation results reveal interesting dynamics of strategy and usage profiles, level of derived welfare, and the evolution of cooperation. Analysis of simulated attributes offers a more holistic understanding into the nature of collective action and insights of how the effects of social dilemma can be mitigated. This might provide a good guide to achieve efficient PG provision in the practical context.
Keywords
consumer products; decision making; evolutionary computation; game theory; industrial economics; socio-economic effects; agent-based model; asymmetric information; coevolutionary learning; decision making; evolutionary game theoretic approach; iterated N player PG game; public goods provision; social dilemma; Asymmetric information; evolutionary algorithms; game theory; public goods (PG);
fLanguage
English
Journal_Title
Computational Intelligence and AI in Games, IEEE Transactions on
Publisher
ieee
ISSN
1943-068X
Type
jour
DOI
10.1109/TCIAIG.2009.2018832
Filename
4804736
Link To Document