DocumentCode
1229255
Title
Learning Finite-State Machine Controllers From Motion Capture Data
Author
Gillies, Marco
Author_Institution
Dept. of Comput., Univ. of London, London
Volume
1
Issue
1
fYear
2009
fDate
3/1/2009 12:00:00 AM
Firstpage
63
Lastpage
72
Abstract
With characters in computer games and interactive media increasingly being based on real actors, the individuality of an actor´s performance should not only be reflected in the appearance and animation of the character but also in the AI that governs the character´s behavior and interactions with the environment. Machine learning methods applied to motion capture data provide a way of doing this. This paper presents a method for learning the parameters of a finite-state machine (FSM) controller. The method learns both the transition probabilities of the FSM and also how to select animations based on the current state.
Keywords
computer animation; finite state machines; learning (artificial intelligence); motion estimation; animations; learning finite-state machine controllers; machine learning methods; motion capture data; transition probabilities; 3-D animation; Game AI; machine learning; motion capture;
fLanguage
English
Journal_Title
Computational Intelligence and AI in Games, IEEE Transactions on
Publisher
ieee
ISSN
1943-068X
Type
jour
DOI
10.1109/TCIAIG.2009.2019630
Filename
4812072
Link To Document