• DocumentCode
    1229255
  • Title

    Learning Finite-State Machine Controllers From Motion Capture Data

  • Author

    Gillies, Marco

  • Author_Institution
    Dept. of Comput., Univ. of London, London
  • Volume
    1
  • Issue
    1
  • fYear
    2009
  • fDate
    3/1/2009 12:00:00 AM
  • Firstpage
    63
  • Lastpage
    72
  • Abstract
    With characters in computer games and interactive media increasingly being based on real actors, the individuality of an actor´s performance should not only be reflected in the appearance and animation of the character but also in the AI that governs the character´s behavior and interactions with the environment. Machine learning methods applied to motion capture data provide a way of doing this. This paper presents a method for learning the parameters of a finite-state machine (FSM) controller. The method learns both the transition probabilities of the FSM and also how to select animations based on the current state.
  • Keywords
    computer animation; finite state machines; learning (artificial intelligence); motion estimation; animations; learning finite-state machine controllers; machine learning methods; motion capture data; transition probabilities; 3-D animation; Game AI; machine learning; motion capture;
  • fLanguage
    English
  • Journal_Title
    Computational Intelligence and AI in Games, IEEE Transactions on
  • Publisher
    ieee
  • ISSN
    1943-068X
  • Type

    jour

  • DOI
    10.1109/TCIAIG.2009.2019630
  • Filename
    4812072