DocumentCode
123387
Title
Benefits of an introductory course in computer game development
Author
Roden, Timothy E.
Author_Institution
Dept. of Comput. Sci., Lamar Univ., Beaumont, TX, USA
fYear
2014
fDate
22-24 Aug. 2014
Firstpage
316
Lastpage
321
Abstract
A one-semester introductory undergraduate course in computer game development is described. The freshman-level course has been taught for five years. The course was designed and implemented in the context of a new curriculum in computer game development. Goals of the course were to retain undergraduate computer science (CS) majors, attract new students to CS, and expose students to the content creation pipeline used in advanced courses. A significant aspect of the course is the end-of-semester project to create a machinima - a video created using computer game technology. Besides the initial goals for the course, other benefits were discovered including fostering a sense of community. Results, both quantitative and anecdotal, show the course has exceeded expectations in meeting the goals originally established. The course has been integral to the growth of the CS program, enabling the program to nearly triple in size over four years.
Keywords
computer games; computer science education; educational courses; further education; CS major; computer game development; computer game technology; computer science; content creation pipeline; freshman-level course; introductory course; machinima; Computers; Games; Indexes; Three-dimensional displays; Computer science education; game development; game programming;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Science & Education (ICCSE), 2014 9th International Conference on
Conference_Location
Vancouver, BC
Print_ISBN
978-1-4799-2949-8
Type
conf
DOI
10.1109/ICCSE.2014.6926477
Filename
6926477
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