DocumentCode
124416
Title
Improving QoS in real-time internet applications: from best-effort to Software-Defined Networks
Author
Gorlatch, S. ; Humernbrum, Tim ; Glinka, F.
Author_Institution
Univ. of Munster, Munster, Germany
fYear
2014
fDate
3-6 Feb. 2014
Firstpage
189
Lastpage
193
Abstract
Real-Time Online Interactive Applications (ROIA), e.g., multiplayer online games and simulation-based e-learning, are emerging internet applications that make high Quality of Service (QoS) demands on the underlying network. These demands depend on the number of users and the actual application state and, therefore, vary at runtime. Traditional networks have very limited possibilities of influencing the network behaviour to meet the dynamic QoS demands, such that most ROIA use the underlying network on a best-effort basis. The emerging architecture of Software-Defined Networking (SDN) decouples the control and forwarding logic from the network infrastructure, making the network behaviour programmable for applications. This paper analyses ROIA requirements on the underlying network and describes the specification of an SDN Northbound API that allows ROIA applications to specify their dynamic network requirements and to meet them using SDN networks.
Keywords
Internet; quality of service; QoS improvement; ROIA requirement; SDN Northbound API; dynamic QoS demands; forwarding logic; multiplayer online games; network infrastructure; quality of service demands; real-time Internet applications; real-time online interactive application; simulation-based e-learning; software-defined networks; Bandwidth; Games; Quality of service; Servers; Synchronization; Time factors;
fLanguage
English
Publisher
ieee
Conference_Titel
Computing, Networking and Communications (ICNC), 2014 International Conference on
Conference_Location
Honolulu, HI
Type
conf
DOI
10.1109/ICCNC.2014.6785329
Filename
6785329
Link To Document