DocumentCode
1247802
Title
Creating and simulating skeletal muscle from the visible human data set
Author
Teran, Joseph ; Sifakis, Eftychios ; Blemker, Silvia S. ; Ng-Thow-Hing, Victor ; Lau, Cynthia ; Fedkiw, Ronald
Author_Institution
Dept. of Comput. Sci., Stanford Univ., CA, USA
Volume
11
Issue
3
fYear
2005
Firstpage
317
Lastpage
328
Abstract
Simulation of the musculoskeletal system has important applications in biomechanics, biomedical engineering, surgery simulation, and computer graphics. The accuracy of the muscle, bone, and tendon geometry as well as the accuracy of muscle and tendon dynamic deformation are of paramount importance in all these applications. We present a framework for extracting and simulating high resolution musculoskeletal geometry from the segmented visible human data set. We simulate 30 contact/collision coupled muscles in the upper limb and describe a computationally tractable implementation using an embedded mesh framework. Muscle geometry is embedded in a nonmanifold, connectivity preserving simulation mesh molded out of a lower resolution BCC lattice containing identical, well-shaped elements, leading to a relaxed time step restriction for stability and, thus, reduced computational cost. The muscles are endowed with a transversely isotropic, quasiincompressible constitutive model that incorporates muscle fiber fields as well as passive and active components. The simulation takes advantage of a new robust finite element technique that handles both degenerate and inverted tetrahedra.
Keywords
computer animation; medical computing; mesh generation; muscle; orthopaedics; solid modelling; surgery; biomechanics; biomedical engineering; computer graphics; constructive solid geometry; finite element technique; finite volume method; high-resolution musculoskeletal geometry; musculoskeletal system simulation; physically-based modeling; segmented visible human data set; simulation mesh; skeletal muscle simulation; surgery simulation; tendon dynamic deformation; tendon geometry; Application software; Biomechanics; Computational modeling; Computer simulation; Geometry; Humans; Muscles; Musculoskeletal system; Solid modeling; Tendons; Index Terms- Finite volume methods; constructive solid geometry; physically-based modeling.; Algorithms; Artificial Intelligence; Computer Graphics; Computer Simulation; Elasticity; Finite Element Analysis; Humans; Image Enhancement; Image Interpretation, Computer-Assisted; Imaging, Three-Dimensional; Information Storage and Retrieval; Models, Biological; Muscle Contraction; Muscle, Skeletal; Stress, Mechanical; User-Computer Interface; Visible Human Projects;
fLanguage
English
Journal_Title
Visualization and Computer Graphics, IEEE Transactions on
Publisher
ieee
ISSN
1077-2626
Type
jour
DOI
10.1109/TVCG.2005.42
Filename
1407864
Link To Document