• DocumentCode
    1247802
  • Title

    Creating and simulating skeletal muscle from the visible human data set

  • Author

    Teran, Joseph ; Sifakis, Eftychios ; Blemker, Silvia S. ; Ng-Thow-Hing, Victor ; Lau, Cynthia ; Fedkiw, Ronald

  • Author_Institution
    Dept. of Comput. Sci., Stanford Univ., CA, USA
  • Volume
    11
  • Issue
    3
  • fYear
    2005
  • Firstpage
    317
  • Lastpage
    328
  • Abstract
    Simulation of the musculoskeletal system has important applications in biomechanics, biomedical engineering, surgery simulation, and computer graphics. The accuracy of the muscle, bone, and tendon geometry as well as the accuracy of muscle and tendon dynamic deformation are of paramount importance in all these applications. We present a framework for extracting and simulating high resolution musculoskeletal geometry from the segmented visible human data set. We simulate 30 contact/collision coupled muscles in the upper limb and describe a computationally tractable implementation using an embedded mesh framework. Muscle geometry is embedded in a nonmanifold, connectivity preserving simulation mesh molded out of a lower resolution BCC lattice containing identical, well-shaped elements, leading to a relaxed time step restriction for stability and, thus, reduced computational cost. The muscles are endowed with a transversely isotropic, quasiincompressible constitutive model that incorporates muscle fiber fields as well as passive and active components. The simulation takes advantage of a new robust finite element technique that handles both degenerate and inverted tetrahedra.
  • Keywords
    computer animation; medical computing; mesh generation; muscle; orthopaedics; solid modelling; surgery; biomechanics; biomedical engineering; computer graphics; constructive solid geometry; finite element technique; finite volume method; high-resolution musculoskeletal geometry; musculoskeletal system simulation; physically-based modeling; segmented visible human data set; simulation mesh; skeletal muscle simulation; surgery simulation; tendon dynamic deformation; tendon geometry; Application software; Biomechanics; Computational modeling; Computer simulation; Geometry; Humans; Muscles; Musculoskeletal system; Solid modeling; Tendons; Index Terms- Finite volume methods; constructive solid geometry; physically-based modeling.; Algorithms; Artificial Intelligence; Computer Graphics; Computer Simulation; Elasticity; Finite Element Analysis; Humans; Image Enhancement; Image Interpretation, Computer-Assisted; Imaging, Three-Dimensional; Information Storage and Retrieval; Models, Biological; Muscle Contraction; Muscle, Skeletal; Stress, Mechanical; User-Computer Interface; Visible Human Projects;
  • fLanguage
    English
  • Journal_Title
    Visualization and Computer Graphics, IEEE Transactions on
  • Publisher
    ieee
  • ISSN
    1077-2626
  • Type

    jour

  • DOI
    10.1109/TVCG.2005.42
  • Filename
    1407864