DocumentCode
12781
Title
Toward Gaming as a Service
Author
Wei Cai ; Min Chen ; Leung, Victor C. M.
Author_Institution
Univ. of British Columbia, Victoria, BC, Canada
Volume
18
Issue
3
fYear
2014
fDate
May-June 2014
Firstpage
12
Lastpage
18
Abstract
Gaming as a service (GaaS) is a future trend in the game industry. The authors survey existing platforms that provide cloud gaming services and classify them into three architectural frameworks to analyze their pros and cons and identify research directions. They also examine the features of different game genres to determine the impact they have on systematic design for cloud gaming services. Finally, they provide a vision on GaaS provisioning for mobile devices.
Keywords
cloud computing; computer games; mobile computing; GaaS provisioning; architectural framework; cloud gaming services; game genre; game industry; gaming as a service; mobile devices; Browsers; Games; Internet; Rendering (computer graphics); Servers; Streaming media; cloud computing; gaming as a service; software architecture;
fLanguage
English
Journal_Title
Internet Computing, IEEE
Publisher
ieee
ISSN
1089-7801
Type
jour
DOI
10.1109/MIC.2014.22
Filename
6818918
Link To Document