• DocumentCode
    12781
  • Title

    Toward Gaming as a Service

  • Author

    Wei Cai ; Min Chen ; Leung, Victor C. M.

  • Author_Institution
    Univ. of British Columbia, Victoria, BC, Canada
  • Volume
    18
  • Issue
    3
  • fYear
    2014
  • fDate
    May-June 2014
  • Firstpage
    12
  • Lastpage
    18
  • Abstract
    Gaming as a service (GaaS) is a future trend in the game industry. The authors survey existing platforms that provide cloud gaming services and classify them into three architectural frameworks to analyze their pros and cons and identify research directions. They also examine the features of different game genres to determine the impact they have on systematic design for cloud gaming services. Finally, they provide a vision on GaaS provisioning for mobile devices.
  • Keywords
    cloud computing; computer games; mobile computing; GaaS provisioning; architectural framework; cloud gaming services; game genre; game industry; gaming as a service; mobile devices; Browsers; Games; Internet; Rendering (computer graphics); Servers; Streaming media; cloud computing; gaming as a service; software architecture;
  • fLanguage
    English
  • Journal_Title
    Internet Computing, IEEE
  • Publisher
    ieee
  • ISSN
    1089-7801
  • Type

    jour

  • DOI
    10.1109/MIC.2014.22
  • Filename
    6818918