DocumentCode
1278738
Title
Texture mapping using surface flattening via multidimensional scaling
Author
Zigelman, Gil ; Kimmel, Ron ; Kiryati, Nahum
Author_Institution
3DV-Syst., Nahariya, Israel
Volume
8
Issue
2
fYear
2002
Firstpage
198
Lastpage
207
Abstract
Presents a novel technique for texture mapping on arbitrary surfaces with minimal distortion by preserving the local and global structure of the texture. The recent introduction of the fast marching method on triangulated surfaces has made it possible to compute a geodesic distance map from a given surface point in O(n lg n) operations, where n is the number of triangles that represent the surface. We use this method to design a surface flattening approach based on multi-dimensional scaling (MDS). MDS is a family of methods that map a set of points into a finite-dimensional flat (Euclidean) domain, where the only data given is the corresponding distance between every pair of points. The MDS mapping yields minimal changes of the distances between the corresponding points. We then solve an "inverse" problem and map a flat texture patch onto a curved surface while preserving the structure of the texture
Keywords
computational complexity; computational geometry; differential geometry; image morphing; image texture; inverse problems; scaling phenomena; curved surface; fast marching method; finite-dimensional Euclidean domain; flat texture patch; geodesic distance map; global structure preservation; inverse problem; local structure preservation; minimal distortion; multi-dimensional scaling; surface flattening; surface point; texture mappiing; triangulated surfaces; Multidimensional systems; Surface texture;
fLanguage
English
Journal_Title
Visualization and Computer Graphics, IEEE Transactions on
Publisher
ieee
ISSN
1077-2626
Type
jour
DOI
10.1109/2945.998671
Filename
998671
Link To Document