• DocumentCode
    1278738
  • Title

    Texture mapping using surface flattening via multidimensional scaling

  • Author

    Zigelman, Gil ; Kimmel, Ron ; Kiryati, Nahum

  • Author_Institution
    3DV-Syst., Nahariya, Israel
  • Volume
    8
  • Issue
    2
  • fYear
    2002
  • Firstpage
    198
  • Lastpage
    207
  • Abstract
    Presents a novel technique for texture mapping on arbitrary surfaces with minimal distortion by preserving the local and global structure of the texture. The recent introduction of the fast marching method on triangulated surfaces has made it possible to compute a geodesic distance map from a given surface point in O(n lg n) operations, where n is the number of triangles that represent the surface. We use this method to design a surface flattening approach based on multi-dimensional scaling (MDS). MDS is a family of methods that map a set of points into a finite-dimensional flat (Euclidean) domain, where the only data given is the corresponding distance between every pair of points. The MDS mapping yields minimal changes of the distances between the corresponding points. We then solve an "inverse" problem and map a flat texture patch onto a curved surface while preserving the structure of the texture
  • Keywords
    computational complexity; computational geometry; differential geometry; image morphing; image texture; inverse problems; scaling phenomena; curved surface; fast marching method; finite-dimensional Euclidean domain; flat texture patch; geodesic distance map; global structure preservation; inverse problem; local structure preservation; minimal distortion; multi-dimensional scaling; surface flattening; surface point; texture mappiing; triangulated surfaces; Multidimensional systems; Surface texture;
  • fLanguage
    English
  • Journal_Title
    Visualization and Computer Graphics, IEEE Transactions on
  • Publisher
    ieee
  • ISSN
    1077-2626
  • Type

    jour

  • DOI
    10.1109/2945.998671
  • Filename
    998671