DocumentCode
131131
Title
The effect of an occluder on near field depth matching in optical see-through augmented reality
Author
Chunya Hua ; Moser, Kenneth ; Swan, J. Edward
fYear
2014
fDate
March 29 2014-April 2 2014
Firstpage
149
Lastpage
149
Abstract
We have conducted an experiment to study the effect of an occluding surface on the accuracy of near field depth matching in augmented reality (AR). Our experiment was based on replicating a similar experiment conducted by Edwards et al. [2]. We used an AR haploscope [1], which allows us to independently manipulate accommodative demand and vergence angle of the visible image. Fifteen observers matched the perceived depth of an AR-presented virtual object with a physical pointer. Overall, observers overestimated depth by 5 mm or less in the presence of the occluder, while in the absence of an occluder they overestimated depth by 5 to 10 mm. The data from Edwards et al. [2] is normalized, and when we performed the same normalization procedure on our own data, our results do not agree with Edwards et al. [2]. We suspect that eye vergence explains these results.
Keywords
augmented reality; computer graphic equipment; AR haploscope; AR-presented virtual object; eye vergence; near field depth matching; normalization; occluder effect; occluding surface effect; optical see-through augmented reality; visible image vergence angle; Abstracts; Augmented reality; Educational institutions; Hardware; Light emitting diodes; Observers; Optical imaging;
fLanguage
English
Publisher
ieee
Conference_Titel
Virtual Reality (VR), 2014 iEEE
Conference_Location
Minneapolis, MN
Type
conf
DOI
10.1109/VR.2014.6802095
Filename
6802095
Link To Document