DocumentCode
1311492
Title
Simulation of the Dynamics of Nonplayer Characters´ Emotions and Social Relations in Games
Author
Ochs, Magalie ; Sabouret, Nicolas ; Corruble, Vincent
Author_Institution
LIP6 Lab., Univ. Pierre et Marie Curie, Paris, France
Volume
1
Issue
4
fYear
2009
Firstpage
281
Lastpage
297
Abstract
One of the main challenges faced by the video game industry is to give life to believable nonplayer characters (NPCs). Research shows that emotions play a key role in determining the behavior of individuals. In order to improve the believability of NPCs´ behavior, we propose in this paper a model of the dynamics of emotions taking into account the personality and the social relations of the character. First, we present work from the literature on emotions, personality, and social relations in computer science and in human and social sciences. We focus on the influence of personality on the triggering of emotions, and the influence of emotions on the dynamics of social relations. Based on this work, we propose a dynamic model of the socioemotional state and its implementation as part of a tool for game programmers. This tool aims at the simulation of the evolution of emotions and social relations of NPCs based on their personality and roles.
Keywords
artificial intelligence; computer games; human factors; nonplayer characters behavior believability; nonplayer characters emotion; nonplayer characters personality; social relation; social relation dynamics; socioemotional state; video game industry; Emotions; nonplayer character (NPC); personality; social relations;
fLanguage
English
Journal_Title
Computational Intelligence and AI in Games, IEEE Transactions on
Publisher
ieee
ISSN
1943-068X
Type
jour
DOI
10.1109/TCIAIG.2009.2036247
Filename
5325797
Link To Document