• DocumentCode
    1311492
  • Title

    Simulation of the Dynamics of Nonplayer Characters´ Emotions and Social Relations in Games

  • Author

    Ochs, Magalie ; Sabouret, Nicolas ; Corruble, Vincent

  • Author_Institution
    LIP6 Lab., Univ. Pierre et Marie Curie, Paris, France
  • Volume
    1
  • Issue
    4
  • fYear
    2009
  • Firstpage
    281
  • Lastpage
    297
  • Abstract
    One of the main challenges faced by the video game industry is to give life to believable nonplayer characters (NPCs). Research shows that emotions play a key role in determining the behavior of individuals. In order to improve the believability of NPCs´ behavior, we propose in this paper a model of the dynamics of emotions taking into account the personality and the social relations of the character. First, we present work from the literature on emotions, personality, and social relations in computer science and in human and social sciences. We focus on the influence of personality on the triggering of emotions, and the influence of emotions on the dynamics of social relations. Based on this work, we propose a dynamic model of the socioemotional state and its implementation as part of a tool for game programmers. This tool aims at the simulation of the evolution of emotions and social relations of NPCs based on their personality and roles.
  • Keywords
    artificial intelligence; computer games; human factors; nonplayer characters behavior believability; nonplayer characters emotion; nonplayer characters personality; social relation; social relation dynamics; socioemotional state; video game industry; Emotions; nonplayer character (NPC); personality; social relations;
  • fLanguage
    English
  • Journal_Title
    Computational Intelligence and AI in Games, IEEE Transactions on
  • Publisher
    ieee
  • ISSN
    1943-068X
  • Type

    jour

  • DOI
    10.1109/TCIAIG.2009.2036247
  • Filename
    5325797