• DocumentCode
    1314071
  • Title

    Simulating asynchronous, decentralized military command and control

  • Author

    Lee, Tony ; Ghosh, Sumit

  • Author_Institution
    Arizona State Univ., AZ, USA
  • Volume
    3
  • Issue
    4
  • fYear
    1996
  • Firstpage
    69
  • Lastpage
    79
  • Abstract
    The pace and scope of modern warfare have made some aspects of traditional, centralized decision making obsolete. A decentralized scheme grants greater autonomy to fighting units, which process data locally for efficient decision making. In experimental simulations using a decentralized algorithm, units react to information faster in both offensive and defensive scenarios. We used asynchronous, distributed, discrete event simulation techniques to model the command and control problem. These algorithms are appropriate for problems involving discrete data transfer, geographically dispersed decision making entities, asynchronously generated stimuli, and data feedback. To compare our algorithm with traditional algorithms and identify scenarios for which it is effective, we used a loosely coupled parallel processor as a simulation testbed. To the best of our knowledge, this research is the first attempt to scientifically model decentralized C3 and assess its performance through extensive parallel simulation. State-of-the-art battlefield simulators such as Simnet and CATT provide training environments in which human operators make the decisions. In contrast, our testbed provides an automated environment for fast, efficient, accurate warfare modeling. By “accurate” we mean spatial and timing resolution; we do not claim to represent all battlefield details, such as terrain
  • Keywords
    command and control systems; computer aided instruction; computer based training; discrete event simulation; distributed algorithms; parallel programming; CATT; Simnet; asynchronous decentralized military command and control simulation; asynchronously generated stimuli; automated environment; battlefield simulators; data feedback; decentralized C3; decentralized algorithm; decentralized scheme; decision making; defensive scenarios; discrete data transfer; discrete event simulation techniques; experimental simulations; fighting units; geographically dispersed decision making entities; loosely coupled parallel processor; modern warfare modelling; parallel simulation; simulation testbed; training environments; Automatic testing; Centralized control; Command and control systems; Communication system control; Competitive intelligence; Decision making; Dentistry; Discrete event simulation; Distributed control; Feedback; History; Humans; Logic; Military communication; Spatial resolution; Timing;
  • fLanguage
    English
  • Journal_Title
    Computational Science & Engineering, IEEE
  • Publisher
    ieee
  • ISSN
    1070-9924
  • Type

    jour

  • DOI
    10.1109/99.556514
  • Filename
    556514