• DocumentCode
    131559
  • Title

    Video game bots as a theme for student software competitions

  • Author

    Fahrbach, Matthew ; Jaromczyk, Jerzy W. ; Mobley, Roy David ; Moore, Neil

  • Author_Institution
    Dept. of Comput. Sci., Univ. of Kentucky, Lexington, KY, USA
  • fYear
    2014
  • fDate
    28-30 July 2014
  • Firstpage
    1
  • Lastpage
    4
  • Abstract
    Software and programming competitions are attractive and educationally powerful ways to engage excelling students. They assume different formats depending on the purpose, level of preparation and background of participants. We describe a new type of student software competition organized for the 2014 IEEE SoutheastCon conference. We designed a task related to video game bots - a novel format for this contest event running in conjunction with the annual IEEE Region 3 Student and Technical conference. In addition to testing abilities and programming skills in solving algorithmic problems in a limited time, this new format emphasizes the importance of engineering aspects of the software development process, and provides a model that can be reproduced for other competitions as well as used in the classroom.
  • Keywords
    computer games; software engineering; IEEE Region 3 Student and Technical conference; algorithmic problems; programming skills; software and programming competition; software development process; student software competitions; video game bots; Computers; Games; Java; Programming profession; Software; Testing; Video game bots; education; student software competitions;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Games: AI, Animation, Mobile, Multimedia, Educational and Serious Games (CGAMES), 2014
  • Conference_Location
    Louisville, KY
  • Print_ISBN
    978-1-4799-5853-5
  • Type

    conf

  • DOI
    10.1109/CGames.2014.6934158
  • Filename
    6934158