DocumentCode
1326870
Title
SwordFight: Exploring Phone-to-Phone Motion Games
Author
Zhang, Zengbin ; Chu, David ; Chen, Xiaomeng ; Moscibroda, Thomas
Volume
11
Issue
4
fYear
2012
Firstpage
8
Lastpage
12
Abstract
A novel class of phone-to-phone mobile-motion games aims to achieve a level of physical interactivity comparable to Wii or Kinect games but without relying on an external infrastructure. The key underlying technology in these new mobile-motion games is a real-time phone-to-phone distance measurement substrate the authors developed 2014; the Fast, Accurate, and Robust (FAR) localization system. The system enables two potentially fast-moving phones to keep accurate distance estimates. To practically demonstrate the system´s ability to enable novel gaming concepts, they developed SwordFight, a prototype mobile-motion game.
Keywords
computer games; mobile computing; FAR localization system; Kinect games; SwordFight; Wii games; fast-moving phones; novel gaming concepts; phone-to-phone mobile-motion games; physical interactivity; real-time phone-to-phone distance measurement substrate; Distance measurement; Doppler radar; Games; Mobile communication; Smart phones; Doppler effect; SwordFight; distance measurement; mobile-motion game; phone-to-phone game; smartphones;
fLanguage
English
Journal_Title
Pervasive Computing, IEEE
Publisher
ieee
ISSN
1536-1268
Type
jour
DOI
10.1109/MPRV.2012.78
Filename
6338955
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