• DocumentCode
    1337049
  • Title

    Games That Teach the Fundamentals of Computer Operation

  • Author

    Engelbart, Douglas C.

  • Author_Institution
    Stanford Res. Inst., Menlo Park, Calif.
  • Issue
    1
  • fYear
    1961
  • fDate
    3/1/1961 12:00:00 AM
  • Firstpage
    31
  • Lastpage
    41
  • Abstract
    One who wishes to give a group of laymen a feeling for the way we computer engineers can coax sophisticated information-handling behavior from an organization of simple physical elements can provide a striking on-the-spot example by training his laymen to simulate various kinds of simple elements and by organizing them into a network whose behavior is obviously more sophisticated than that of any element. Each individual watches the up-down hand position of one or two others, and adjusts his own hand position according to a response task which is equivalent to that of an AND, OR, NOT, or flip-flop element¿although task assignments are made in such a way that the participants don´t hear a single esoteric word, nor realize that they might be doing ``logic.´´ Counters, shift registers, and adders may be organized and operated in a way which proves very entertaining to participants and on-lookers, and yet which provides them with very realistic basic concepts about how a computer might work.
  • Keywords
    Coaxial components; Computational modeling; Computer networks; Computer simulation; Counting circuits; Flip-flops; Logic; Organizing; Physics computing; Watches;
  • fLanguage
    English
  • Journal_Title
    Electronic Computers, IRE Transactions on
  • Publisher
    ieee
  • ISSN
    0367-9950
  • Type

    jour

  • DOI
    10.1109/TEC.1961.5219149
  • Filename
    5219149