• DocumentCode
    1343925
  • Title

    Simulating Low-Cost Cameras for Augmented Reality Compositing

  • Author

    Klein, Georg ; Murray, David W.

  • Author_Institution
    Dept. of Eng. Sci., Univ. of Oxford, Oxford, UK
  • Volume
    16
  • Issue
    3
  • fYear
    2010
  • Firstpage
    369
  • Lastpage
    380
  • Abstract
    Video see-through Augmented Reality adds computer graphics to the real world in real time by overlaying graphics onto a live video feed. To achieve a realistic integration of the virtual and real imagery, the rendered images should have a similar appearance and quality to those produced by the video camera. This paper describes a compositing method which models the artifacts produced by a small low-cost camera, and adds these effects to an ideal pinhole image produced by conventional rendering methods. We attempt to model and simulate each step of the imaging process, including distortions, chromatic aberrations, blur, Bayer masking, noise, sharpening, and color-space compression, all while requiring only an RGBA image and an estimate of camera velocity as inputs.
  • Keywords
    augmented reality; image colour analysis; image restoration; rendering (computer graphics); video signal processing; Bayer masking; RGBA image; chromatic aberrations; color space compression; computer graphics; conventional rendering methods; ideal pinhole image; low cost cameras; video camera; video see-through augmented reality; Artificial; and virtual realities; augmented; compositing.; visualization; Computer Graphics; Computer Simulation; Equipment Failure Analysis; Image Interpretation, Computer-Assisted; Models, Theoretical; Photography; User-Computer Interface; Video Recording;
  • fLanguage
    English
  • Journal_Title
    Visualization and Computer Graphics, IEEE Transactions on
  • Publisher
    ieee
  • ISSN
    1077-2626
  • Type

    jour

  • DOI
    10.1109/TVCG.2009.210
  • Filename
    5342416