DocumentCode
1343925
Title
Simulating Low-Cost Cameras for Augmented Reality Compositing
Author
Klein, Georg ; Murray, David W.
Author_Institution
Dept. of Eng. Sci., Univ. of Oxford, Oxford, UK
Volume
16
Issue
3
fYear
2010
Firstpage
369
Lastpage
380
Abstract
Video see-through Augmented Reality adds computer graphics to the real world in real time by overlaying graphics onto a live video feed. To achieve a realistic integration of the virtual and real imagery, the rendered images should have a similar appearance and quality to those produced by the video camera. This paper describes a compositing method which models the artifacts produced by a small low-cost camera, and adds these effects to an ideal pinhole image produced by conventional rendering methods. We attempt to model and simulate each step of the imaging process, including distortions, chromatic aberrations, blur, Bayer masking, noise, sharpening, and color-space compression, all while requiring only an RGBA image and an estimate of camera velocity as inputs.
Keywords
augmented reality; image colour analysis; image restoration; rendering (computer graphics); video signal processing; Bayer masking; RGBA image; chromatic aberrations; color space compression; computer graphics; conventional rendering methods; ideal pinhole image; low cost cameras; video camera; video see-through augmented reality; Artificial; and virtual realities; augmented; compositing.; visualization; Computer Graphics; Computer Simulation; Equipment Failure Analysis; Image Interpretation, Computer-Assisted; Models, Theoretical; Photography; User-Computer Interface; Video Recording;
fLanguage
English
Journal_Title
Visualization and Computer Graphics, IEEE Transactions on
Publisher
ieee
ISSN
1077-2626
Type
jour
DOI
10.1109/TVCG.2009.210
Filename
5342416
Link To Document