DocumentCode
1357696
Title
Computer Hobbyists and the Gaming Industry in Finland
Author
Saarikoski, Petri ; Suominen, Jaakko
Author_Institution
Univ. of Turku, Turku, Finland
Volume
31
Issue
3
fYear
2009
Firstpage
20
Lastpage
33
Abstract
Since the 1950s, digital games in Finland have bridged gaps between professional users and the public as well as institutional and domestic environments. The early significance of Finland´s 1970s and 1980s computer games hobbyist and hacker cultures is still evident: clear connections exist between the country´s rich history of such subcultures and its modern international success in multimedia and mobile entertainment.
Keywords
computer games; hobby computing; Finland computer games hobbyist; digital gaming industry; hacker culture; multimedia-mobile entertainment; Automata; Computer hacking; Computer industry; Cultural differences; Environmental economics; Game theory; History; Legislation; Mobile computing; Toy industry; Finland; History of computing; digital games; game industry; game journalism; hobbyist subculture;
fLanguage
English
Journal_Title
Annals of the History of Computing, IEEE
Publisher
ieee
ISSN
1058-6180
Type
jour
DOI
10.1109/MAHC.2009.39
Filename
5223983
Link To Document