DocumentCode
1357718
Title
Production Protection to Copy(right) Protection: From the 10NES to DVDs
Author
O´Donnell, Casey
Author_Institution
Univ. of Georgia, Athens, GA, USA
Volume
31
Issue
3
fYear
2009
Firstpage
54
Lastpage
63
Abstract
Much of what modern digital rights management (DRM) systems attempt to accomplish was actually forcefully implemented on videogame consoles beginning with the Nintendo Entertainment System (NES) and SEGA Genesis system in the early 1980s. Examining the links between modern DRM mechanisms and these early production and copy protection systems can help contextualize the future of media production and access.
Keywords
copy protection; copyright; digital rights management; Nintendo Entertainment System; SEGA Genesis system; copy protection system; copyright protection; digital rights management system; production protection; videogame consoles; Computer industry; DVD; Games; History; Industrial accidents; Industrial control; Licenses; Production systems; Protection; Toy industry; 10NES; CSS; Copyright; DMCA; DVD; Nintendo; history of computing; production protection; videogame development;
fLanguage
English
Journal_Title
Annals of the History of Computing, IEEE
Publisher
ieee
ISSN
1058-6180
Type
jour
DOI
10.1109/MAHC.2009.49
Filename
5223986
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