• DocumentCode
    1357718
  • Title

    Production Protection to Copy(right) Protection: From the 10NES to DVDs

  • Author

    O´Donnell, Casey

  • Author_Institution
    Univ. of Georgia, Athens, GA, USA
  • Volume
    31
  • Issue
    3
  • fYear
    2009
  • Firstpage
    54
  • Lastpage
    63
  • Abstract
    Much of what modern digital rights management (DRM) systems attempt to accomplish was actually forcefully implemented on videogame consoles beginning with the Nintendo Entertainment System (NES) and SEGA Genesis system in the early 1980s. Examining the links between modern DRM mechanisms and these early production and copy protection systems can help contextualize the future of media production and access.
  • Keywords
    copy protection; copyright; digital rights management; Nintendo Entertainment System; SEGA Genesis system; copy protection system; copyright protection; digital rights management system; production protection; videogame consoles; Computer industry; DVD; Games; History; Industrial accidents; Industrial control; Licenses; Production systems; Protection; Toy industry; 10NES; CSS; Copyright; DMCA; DVD; Nintendo; history of computing; production protection; videogame development;
  • fLanguage
    English
  • Journal_Title
    Annals of the History of Computing, IEEE
  • Publisher
    ieee
  • ISSN
    1058-6180
  • Type

    jour

  • DOI
    10.1109/MAHC.2009.49
  • Filename
    5223986