• DocumentCode
    1367325
  • Title

    A Decision Task in a Social Context: Human Experiments, Models, and Analyses of Behavioral Data

  • Author

    Nedic, Andrea ; Tomlin, Damon ; Holmes, Philip ; Prentice, Deborah A. ; Cohen, J.D.

  • Author_Institution
    Dept. of Electr. Eng., Princeton Univ., Princeton, NJ, USA
  • Volume
    100
  • Issue
    3
  • fYear
    2012
  • fDate
    3/1/2012 12:00:00 AM
  • Firstpage
    713
  • Lastpage
    733
  • Abstract
    To investigate the influence of information about fellow group members in a constrained decision-making context, we develop four two-armed bandit tasks in which subjects freely select one of two options (A or B) and are informed of the resulting reward following each choice. Rewards are determined by the fraction x of past A choices by two functions fA(x),fB(x) (unknown to the subject) which intersect at a matching point x that does not generally represent globally optimal behavior. Playing individually, subjects typically remain close to the matching point, although some discover the optimum. Each task is designed to probe a different type of behavior, and subjects work in parallel in groups of five with feedback of other group members´ choices, of their rewards, of both, or with no knowledge of others´ behavior. We employ a soft-max choice model that emerges from a drift-diffusion process, commonly used to model perceptual decision making with noisy stimuli. Here the stimuli are replaced by estimates of expected rewards produced by a temporal-difference reinforcement-learning algorithm, augmented to include appropriate feedback terms. Models are fitted for each task and feedback condition, and we compare choice allocations averaged across subjects and individual choice sequences to highlight differences between tasks and intersubject differences. The most complex model, involving both choice and reward feedback, contains only four parameters, but nonetheless reveals significant differences in individual strategies. Strikingly, we find that rewards feedback can be either detrimental or advantageous to performance, depending upon the task.
  • Keywords
    behavioural sciences; data analysis; decision making; learning (artificial intelligence); social sciences; behavioral data analyses; choice allocations; choice sequences; constrained decision-making context; decision task; drift-diffusion process; feedback condition; human experiments; matching point; noisy stimuli; perceptual decision making model; social context; task condition; temporal-difference reinforcement-learning algorithm; two-armed bandit tasks; Analytical models; Behavioral science; Context modeling; Data models; Decision making; Human factors; Information processing; Resource management; Social factors; Decision making; drift-diffusion model; exploitation; exploration; group dynamics; human behavior; reinforcement learning; social information; two-armed bandit task;
  • fLanguage
    English
  • Journal_Title
    Proceedings of the IEEE
  • Publisher
    ieee
  • ISSN
    0018-9219
  • Type

    jour

  • DOI
    10.1109/JPROC.2011.2166437
  • Filename
    6069518