DocumentCode
1378384
Title
Motion sick in cyberspace
Author
Potel, Mike
Author_Institution
Wildcrest Associates, Los Altos Hills, CA, USA
Volume
18
Issue
1
fYear
1998
Firstpage
16
Lastpage
21
Abstract
The author discusses the problem of simulation sickness, first noticed in flight simulators. The problem now affects many more people due to the availability of immersive virtual reality systems and video arcade games. Published estimates suggest that 10 to 60 percent of the population experiences some adverse effects from computer displays of motion. The author considers how this has serious implications for the ultimate applicability of virtual reality. He investigates the symptoms and causes of motion sickness
Keywords
computer displays; human factors; user interfaces; virtual reality; computer displays; cyberspace; flight simulators; immersive virtual reality systems; motion sickness; simulation sickness; video arcade games; Aerospace simulation; Boats; Computational modeling; Computer displays; Computer graphics; Games; Microcomputers; Motion control; Pain; Virtual reality;
fLanguage
English
Journal_Title
Computer Graphics and Applications, IEEE
Publisher
ieee
ISSN
0272-1716
Type
jour
DOI
10.1109/38.637264
Filename
637264
Link To Document