DocumentCode
1391138
Title
Watersheds in digital spaces: an efficient algorithm based on immersion simulations
Author
Vincent, Luc ; Soille, Pierre
Author_Institution
Center for Math. Morphology, Ecole des Mines de Paris, Fontainebleau, France
Volume
13
Issue
6
fYear
1991
fDate
6/1/1991 12:00:00 AM
Firstpage
583
Lastpage
598
Abstract
A fast and flexible algorithm for computing watersheds in digital gray-scale images is introduced. A review of watersheds and related motion is first presented, and the major methods to determine watersheds are discussed. The algorithm is based on an immersion process analogy, in which the flooding of the water in the picture is efficiently simulated using of queue of pixel. It is described in detail provided in a pseudo C language. The accuracy of this algorithm is proven to be superior to that of the existing implementations, and it is shown that its adaptation to any kind of digital grid and its generalization to n -dimensional images (and even to graphs) are straightforward. The algorithm is reported to be faster than any other watershed algorithm. Applications of this algorithm with regard to picture segmentation are presented for magnetic resonance (MR) imagery and for digital elevation models. An example of 3-D watershed is also provided
Keywords
computerised picture processing; computerised picture processing; digital elevation models; digital gray-scale images; magnetic resonance imagery; picture segmentation; pseudo C language; watersheds; Computational modeling; Digital elevation models; Digital images; Floods; Gray-scale; Image processing; Image segmentation; Morphology; Oceans; Surfaces;
fLanguage
English
Journal_Title
Pattern Analysis and Machine Intelligence, IEEE Transactions on
Publisher
ieee
ISSN
0162-8828
Type
jour
DOI
10.1109/34.87344
Filename
87344
Link To Document