• DocumentCode
    1391138
  • Title

    Watersheds in digital spaces: an efficient algorithm based on immersion simulations

  • Author

    Vincent, Luc ; Soille, Pierre

  • Author_Institution
    Center for Math. Morphology, Ecole des Mines de Paris, Fontainebleau, France
  • Volume
    13
  • Issue
    6
  • fYear
    1991
  • fDate
    6/1/1991 12:00:00 AM
  • Firstpage
    583
  • Lastpage
    598
  • Abstract
    A fast and flexible algorithm for computing watersheds in digital gray-scale images is introduced. A review of watersheds and related motion is first presented, and the major methods to determine watersheds are discussed. The algorithm is based on an immersion process analogy, in which the flooding of the water in the picture is efficiently simulated using of queue of pixel. It is described in detail provided in a pseudo C language. The accuracy of this algorithm is proven to be superior to that of the existing implementations, and it is shown that its adaptation to any kind of digital grid and its generalization to n-dimensional images (and even to graphs) are straightforward. The algorithm is reported to be faster than any other watershed algorithm. Applications of this algorithm with regard to picture segmentation are presented for magnetic resonance (MR) imagery and for digital elevation models. An example of 3-D watershed is also provided
  • Keywords
    computerised picture processing; computerised picture processing; digital elevation models; digital gray-scale images; magnetic resonance imagery; picture segmentation; pseudo C language; watersheds; Computational modeling; Digital elevation models; Digital images; Floods; Gray-scale; Image processing; Image segmentation; Morphology; Oceans; Surfaces;
  • fLanguage
    English
  • Journal_Title
    Pattern Analysis and Machine Intelligence, IEEE Transactions on
  • Publisher
    ieee
  • ISSN
    0162-8828
  • Type

    jour

  • DOI
    10.1109/34.87344
  • Filename
    87344