DocumentCode
1404897
Title
A generalized object display processor architecture
Author
Goldwasser, S.M.
Author_Institution
Moore Sch. of Electr. Eng., Pennsylvania Univ., Philadelphia, PA, USA
Volume
4
Issue
10
fYear
1984
Firstpage
43
Lastpage
55
Abstract
The features and organization of a hardware architecture that is designed to facilitate the real-time display and manipulation of a single three-dimensional object on a raster-scan video display are briefly summarized. The author then outlines the major features of an extension to the architecture that will permit the high-speed display and manipulation of multiple, independent, shaded three-dimensional objects represented as a voxel (volume-element) database with gray scale. The objective is to provide many useful capabilities at or near video rates facilitating extensive real-time interaction. The architecture is highly modular, permitting a cost tradeoff to be made to achieve a given level of performance. It also includes a great deal of regularity in its structure, making it directly suitable for VLSI implementation. A key feature is that no computational operations more complex than adds, shifts, and comparisons are required in real time. The display characteristics for each object are controlled by a concise object descriptor table, which contains all of the control parameters required to process that object.
Keywords
computer architecture; computerised picture processing; special purpose computers; VLSI implementation; graphics processor; intermediate buffering; merge processing; object display processor architecture; raster-scan video display; real-time interaction; three-dimensional object; voxel database; Computer architecture; Hardware; Image reconstruction; Organizations; Process control; Real-time systems; Three dimensional displays;
fLanguage
English
Journal_Title
Computer Graphics and Applications, IEEE
Publisher
ieee
ISSN
0272-1716
Type
jour
DOI
10.1109/MCG.1984.6429335
Filename
6429335
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