DocumentCode
141269
Title
Empowering patients to perform physical therapy at home
Author
Gonzalez-Franco, Mar ; Gilroy, Scott ; Moore, John O.
Author_Institution
MIT Media Lab., Massachusetts Inst. of Technol., Cambridge, MA, USA
fYear
2014
fDate
26-30 Aug. 2014
Firstpage
6308
Lastpage
6311
Abstract
In this paper we address the problem of patient adherence to physical therapy using a sensor-enabled virtual reality gaming interface that motivates users to complete their exercises while collecting quantitative data. The system also allows the therapist to monitor and interact with patients remotely providing reinforcing feedback and support with the CollaboRhythm care delivery platform. The data collected with this system enables the therapist and the patient to make informed decisions about patient treatment and exercise regimens based on the patient progress. The system is capable of supporting a wide array of rehabilitation scenarios with remote collaboration. A knee replacement scenario was tested with an experimental protocol involving 16 healthy participants. The results show both quantitatively and qualitatively that patients can learn intuitively to perform their physical therapy exercises on a remote environment without further human intervention.
Keywords
medical computing; patient rehabilitation; serious games (computing); telemedicine; virtual reality; home based physical therapy; knee replacement scenario; patient rehabilitative exercises; remote collaboration; remote patient monitoring; remote patient-therapist interaction; sensor enabled virtual reality gaming interface; Avatars; Games; Knee; Medical treatment; Pain; Protocols; Real-time systems;
fLanguage
English
Publisher
ieee
Conference_Titel
Engineering in Medicine and Biology Society (EMBC), 2014 36th Annual International Conference of the IEEE
Conference_Location
Chicago, IL
ISSN
1557-170X
Type
conf
DOI
10.1109/EMBC.2014.6945071
Filename
6945071
Link To Document