• DocumentCode
    1446921
  • Title

    Frankenrigs: Building Character Rigs from Multiple Sources

  • Author

    Miller, Christian ; Arikan, Okan ; Fussell, Don

  • Author_Institution
    Dept. of Comput. Sci., Univ. of Texas at Austin, Austin, TX, USA
  • Volume
    17
  • Issue
    8
  • fYear
    2011
  • Firstpage
    1060
  • Lastpage
    1070
  • Abstract
    We present a new rigging and skinning method which uses a database of partial rigs extracted from a set of source characters. Given a target mesh and a set of joint locations, our system can automatically scan through the database to find the best-fitting body parts, tailor them to match the target mesh, and transfer their skinning information onto the new character. For the cases where our automatic procedure fails, we provide an intuitive set of tools to fix the problems. When used fully automatically, the system can generate results of much higher quality than a standard smooth bind, and with some user interaction, it can create rigs approaching the quality of artist-created manual rigs in a small fraction of the time.
  • Keywords
    computer animation; database management systems; character rigs; frankenrigs; multiple sources; partial rigs database; rigging method; skinning method; Animation; Bones; Databases; Joints; Painting; Skin; Rigging; character animation.; rig reuse; skinning;
  • fLanguage
    English
  • Journal_Title
    Visualization and Computer Graphics, IEEE Transactions on
  • Publisher
    ieee
  • ISSN
    1077-2626
  • Type

    jour

  • DOI
    10.1109/TVCG.2011.39
  • Filename
    5710909