• DocumentCode
    1462170
  • Title

    GPU-Accelerated Minimum Distance and Clearance Queries

  • Author

    Krishnamurthy, Adarsh ; McMains, Sara ; Haller, Kirk

  • Author_Institution
    Dept. of Mech. Eng., Univ. of California, Berkeley, CA, USA
  • Volume
    17
  • Issue
    6
  • fYear
    2011
  • fDate
    6/1/2011 12:00:00 AM
  • Firstpage
    729
  • Lastpage
    742
  • Abstract
    We present practical algorithms for accelerating distance queries on models made of trimmed NURBS surfaces using programmable Graphics Processing Units (GPUs). We provide a generalized framework for using GPUs as coprocessors in accelerating CAD operations. By supplementing surface data with a surface bounding-box hierarchy on the GPU, we answer distance queries such as finding the closest point on a curved NURBS surface given any point in space and evaluating the clearance between two solid models constructed using multiple NURBS surfaces. We simultaneously output the parameter values corresponding to the solution of these queries along with the model space values. Though our algorithms make use of the programmable fragment processor, the accuracy is based on the model space precision, unlike earlier graphics algorithms that were based only on image space precision. In addition, we provide theoretical bounds for both the computed minimum distance values as well as the location of the closest point. Our algorithms are at least an order of magnitude faster and about two orders of magnitude more accurate than the commercial solid modeling kernel ACIS.
  • Keywords
    CAD; computational geometry; computer graphic equipment; coprocessors; mechanical engineering computing; query processing; solid modelling; splines (mathematics); ACIS solid modeling kernel; CAD operations; GPU-accelerated minimum clearance queries; GPU-accelerated minimum distance queries; coprocessors; graphics algorithms; image space precision; model space precision; nonuniform rational B-spline; programmable fragment processor; programmable graphics processing units; solid models; surface bounding-box hierarchy; trimmed NURBS surfaces; Acceleration; Computational modeling; Graphics processing unit; Solid modeling; Spline; Surface reconstruction; Surface topography; GPU; Minimum distance; NURBS; clearance analysis; closest point; hybrid CPU/GPU algorithms.;
  • fLanguage
    English
  • Journal_Title
    Visualization and Computer Graphics, IEEE Transactions on
  • Publisher
    ieee
  • ISSN
    1077-2626
  • Type

    jour

  • DOI
    10.1109/TVCG.2010.114
  • Filename
    5721975