DocumentCode
1463907
Title
Dense and Dynamic 3D Selection for Game-Based Virtual Environments
Author
Cashion, Jeffrey ; Wingrave, Chadwick ; LaViola, Joseph J., Jr.
Volume
18
Issue
4
fYear
2012
fDate
4/1/2012 12:00:00 AM
Firstpage
634
Lastpage
642
Abstract
3D object selection is more demanding when, 1) objects densly surround the target object, 2) the target object is significantly occluded, and 3) when the target object is dynamically changing location. Most 3D selection techniques and guidelines were developed and tested on static or mostly sparse environments. In contrast, games tend to incorporate densly packed and dynamic objects as part of their typical interaction. With the increasing popularity of 3D selection in games using hand gestures or motion controllers, our current understanding of 3D selection needs revision. We present a study that compared four different selection techniques under five different scenarios based on varying object density and motion dynamics. We utilized two existing techniques, Raycasting and SQUAD, and developed two variations of them, Zoom and Expand, using iterative design. Our results indicate that while Raycasting and SQUAD both have weaknesses in terms of speed and accuracy in dense and dynamic environments, by making small modifications to them (i.e., flavoring), we can achieve significant performance increases.
Keywords
computer games; iterative methods; user interfaces; virtual reality; 3D selection guidelines; 3D selection techniques; Raycasting technique; SQUAD technique; dense 3D object selection; dynamic 3D object selection; expand variation; game-based virtual environment; hand gesture; iterative design; motion controller; motion dynamics; object density; sparse environment; zoom variation; Accuracy; Color; Context; Games; Guidelines; Three dimensional displays; Usability; 3D object selection; Interaction techniques; dense and dynamic objects.; game-based virtual environments; Adolescent; Adult; Computer Graphics; Computer Simulation; Environment; Female; Humans; Imaging, Three-Dimensional; Male; Motion; User-Computer Interface; Video Games; Young Adult;
fLanguage
English
Journal_Title
Visualization and Computer Graphics, IEEE Transactions on
Publisher
ieee
ISSN
1077-2626
Type
jour
DOI
10.1109/TVCG.2012.40
Filename
6165145
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