DocumentCode
1464143
Title
Toward Visualization for Games: Theory, Design Space, and Patterns
Author
Bowman, Brian ; Elmqvist, Niklas ; Jankun-Kelly, T.J.
Author_Institution
Sch. of Electr. & Comput. Eng., Purdue Univ., West Lafayette, IN, USA
Volume
18
Issue
11
fYear
2012
Firstpage
1956
Lastpage
1968
Abstract
Electronic games are starting to incorporate in-game telemetry that collects data about player, team, and community performance on a massive scale, and as data begins to accumulate, so does the demand for effectively analyzing this data. In this paper, we use examples from both old and new games of different genres to explore the theory and design space of visualization for games. Drawing on these examples, we define a design space for this novel research topic and use it to formulate design patterns for how to best apply visualization technology to games. We then discuss the implications that this new framework will potentially have on the design and development of game and visualization technology in the future.
Keywords
computer games; data visualisation; community performance; data analysis; design patterns; design space; electronic games; in-game telemetry; visualization technology; Communities; Data visualization; Games; Real time systems; Telemetry; Three dimensional displays; Visualization; Computer games; entertainment; game analytics; interactive entertainment; video games; visualization;
fLanguage
English
Journal_Title
Visualization and Computer Graphics, IEEE Transactions on
Publisher
ieee
ISSN
1077-2626
Type
jour
DOI
10.1109/TVCG.2012.77
Filename
6165280
Link To Document