• DocumentCode
    1464143
  • Title

    Toward Visualization for Games: Theory, Design Space, and Patterns

  • Author

    Bowman, Brian ; Elmqvist, Niklas ; Jankun-Kelly, T.J.

  • Author_Institution
    Sch. of Electr. & Comput. Eng., Purdue Univ., West Lafayette, IN, USA
  • Volume
    18
  • Issue
    11
  • fYear
    2012
  • Firstpage
    1956
  • Lastpage
    1968
  • Abstract
    Electronic games are starting to incorporate in-game telemetry that collects data about player, team, and community performance on a massive scale, and as data begins to accumulate, so does the demand for effectively analyzing this data. In this paper, we use examples from both old and new games of different genres to explore the theory and design space of visualization for games. Drawing on these examples, we define a design space for this novel research topic and use it to formulate design patterns for how to best apply visualization technology to games. We then discuss the implications that this new framework will potentially have on the design and development of game and visualization technology in the future.
  • Keywords
    computer games; data visualisation; community performance; data analysis; design patterns; design space; electronic games; in-game telemetry; visualization technology; Communities; Data visualization; Games; Real time systems; Telemetry; Three dimensional displays; Visualization; Computer games; entertainment; game analytics; interactive entertainment; video games; visualization;
  • fLanguage
    English
  • Journal_Title
    Visualization and Computer Graphics, IEEE Transactions on
  • Publisher
    ieee
  • ISSN
    1077-2626
  • Type

    jour

  • DOI
    10.1109/TVCG.2012.77
  • Filename
    6165280