DocumentCode
1478833
Title
Controlled Procedural Terrain Generation Using Software Agents
Author
Doran, Jonathon ; Parberry, Ian
Author_Institution
Dept. of Comput. Sci. & Eng., Univ. of North Texas, Denton, TX, USA
Volume
2
Issue
2
fYear
2010
fDate
6/1/2010 12:00:00 AM
Firstpage
111
Lastpage
119
Abstract
Procedural terrain generation is used to create landforms for applications such as computer games and flight simulators. While most of the existing work has concentrated on algorithms that generate terrain without input from the user, we explore a more controllable system that uses intelligent agents to generate terrain elevation heightmaps according to designer-defined constraints. This allows the designer to create procedural terrain that has specific properties.
Keywords
computer games; software agents; computer games; designer-defined constraints; flight simulators; intelligent agents; procedural terrain generation; software agents; terrain elevation heightmaps; Agents; procedural content generation; terrain;
fLanguage
English
Journal_Title
Computational Intelligence and AI in Games, IEEE Transactions on
Publisher
ieee
ISSN
1943-068X
Type
jour
DOI
10.1109/TCIAIG.2010.2049020
Filename
5454273
Link To Document