• DocumentCode
    1478833
  • Title

    Controlled Procedural Terrain Generation Using Software Agents

  • Author

    Doran, Jonathon ; Parberry, Ian

  • Author_Institution
    Dept. of Comput. Sci. & Eng., Univ. of North Texas, Denton, TX, USA
  • Volume
    2
  • Issue
    2
  • fYear
    2010
  • fDate
    6/1/2010 12:00:00 AM
  • Firstpage
    111
  • Lastpage
    119
  • Abstract
    Procedural terrain generation is used to create landforms for applications such as computer games and flight simulators. While most of the existing work has concentrated on algorithms that generate terrain without input from the user, we explore a more controllable system that uses intelligent agents to generate terrain elevation heightmaps according to designer-defined constraints. This allows the designer to create procedural terrain that has specific properties.
  • Keywords
    computer games; software agents; computer games; designer-defined constraints; flight simulators; intelligent agents; procedural terrain generation; software agents; terrain elevation heightmaps; Agents; procedural content generation; terrain;
  • fLanguage
    English
  • Journal_Title
    Computational Intelligence and AI in Games, IEEE Transactions on
  • Publisher
    ieee
  • ISSN
    1943-068X
  • Type

    jour

  • DOI
    10.1109/TCIAIG.2010.2049020
  • Filename
    5454273