• DocumentCode
    1488234
  • Title

    Evolving Multimodal Networks for Multitask Games

  • Author

    Schrum, Jacob ; Miikkulainen, Risto

  • Author_Institution
    Dept. of Comput. Sci., Univ. of Texas at Austin, Austin, TX, USA
  • Volume
    4
  • Issue
    2
  • fYear
    2012
  • fDate
    6/1/2012 12:00:00 AM
  • Firstpage
    94
  • Lastpage
    111
  • Abstract
    Intelligent opponent behavior makes video games interesting to human players. Evolutionary computation can discover such behavior, however, it is challenging to evolve behavior that consists of multiple separate tasks. This paper evaluates three ways of meeting this challenge via neuroevolution: 1) multinetwork learns separate controllers for each task, which are then combined manually; 2) multitask evolves separate output units for each task, but shares information within the network´s hidden layer; and 3) mode mutation evolves new output modes, and includes a way to arbitrate between them. Whereas the fist two methods require that the task division be known, mode mutation does not. Results in Front/Back Ramming and Predator/Prey games show that each of these methods has different strengths. Multinetwork is good in both domains, taking advantage of the clear division between tasks. Multitask performs well in Front/Back Ramming, in which the relative difficulty of the tasks is even, but poorly in Predator/Prey, in which it is lopsided. Interestingly, mode mutation adapts to this asymmetry and performs well in Predator/Prey. This result demonstrates how a human-specified task division is not always the best. Altogether the results suggest how human knowledge and learning can be combined most effectively to evolve multimodal behavior.
  • Keywords
    computer games; evolutionary computation; evolutionary computation; front-back ramming; human knowledge; human learning; human players; human-specified task division; intelligent opponent behavior; mode mutation; multimodal networks; multinetwork; multitask games; network hidden layer; neuroevolution; predator-prey games; task division; video games; Biological neural networks; Games; Humans; Neurons; Optimization; Random access memory; Supervised learning; Multiagent; Predator/Prey games; multimodal; multiobjective; multitask; neuroevolution;
  • fLanguage
    English
  • Journal_Title
    Computational Intelligence and AI in Games, IEEE Transactions on
  • Publisher
    ieee
  • ISSN
    1943-068X
  • Type

    jour

  • DOI
    10.1109/TCIAIG.2012.2193399
  • Filename
    6179519