DocumentCode
1494208
Title
Developing a 2.5-D video avatar
Author
Tamagawa, Ken ; Yamada, Toshio ; Ogi, Tetsuro ; Hirose, Michitaka
Volume
18
Issue
3
fYear
2001
fDate
5/1/2001 12:00:00 AM
Firstpage
35
Lastpage
42
Abstract
Immersive projection technology has become very popular as a virtual reality display system. A 2.5-D video avatar method was proposed and developed. The 2.5-D video avatar was created using a depth map generated by a stereo camera, and it was superimposed on the shared virtual world in real time. A 2.5-D video avatar was also transmitted between two immersive projection displays, computer augmented booth for image navigation (CABIN) and COSMOS, which were connected by a high bandwidth ATM network. In addition, we experimentally evaluated the accuracy of pointing when using the 2.5-D video avatar
Keywords
asynchronous transfer mode; augmented reality; display instrumentation; stereo image processing; telecommunication networks; video cameras; video signal processing; 2.5-D video avatar; CABIN; COSMOS; computer augmented booth for image navigation; depth map; high bandwidth ATM network; immersive projection displays; immersive projection technology; stereo camera; virtual reality display system; Avatars; Cameras; Collaborative work; Computer displays; Intelligent systems; Laboratories; Navigation; Three dimensional displays; Video sharing; Virtual reality;
fLanguage
English
Journal_Title
Signal Processing Magazine, IEEE
Publisher
ieee
ISSN
1053-5888
Type
jour
DOI
10.1109/79.924887
Filename
924887
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