• DocumentCode
    1509541
  • Title

    Motivation and Multimodal Interaction in Model-Driven Educational Game Design

  • Author

    Jovanovic, Mladjan ; Starcevic, Dusan ; Minovic, Miroslav ; Stavljanin, Velimir

  • Author_Institution
    Univ. of Belgrade, Belgrade, Serbia
  • Volume
    41
  • Issue
    4
  • fYear
    2011
  • fDate
    7/1/2011 12:00:00 AM
  • Firstpage
    817
  • Lastpage
    824
  • Abstract
    In this correspondence, we present an approach to identifying and constructing profiles of user interfaces for educational games. Our approach is based on framing games as educational tools that incorporate fun and learning through motivation as the key ingredient in the learning process and multimodal interaction as the medium for conveying educational material. The proposed solution formalizes the design process, describing educational games in terms of estimated effects that they produce on players. Building upon research on learning and motivation theory, we are connecting these effects with player learning preferences and motivation states. The essence of our solution is the educational game metamodel (EGM), which defines platform-independent educational game concepts. Using the EGM, we have explored novel design approaches for educational games. The metamodel can be used as a conceptual basis for creation of platform-independent educational games, allowing authoring for device and network independence.
  • Keywords
    computer aided instruction; computer games; formal specification; human computer interaction; human factors; user interfaces; educational game metamodel; educational material; educational tools; framing games; learning process; learning through motivation; model-driven educational game design; motivation state; motivation theory; multimodal interaction; network independence; platform-independent educational game concept; player learning preference; user interface; Adaptation model; Bridges; Computational modeling; Education; Games; Humans; Unified modeling language; Educational game; fun; learning; model-driven architecture; motivation; multimodal interaction;
  • fLanguage
    English
  • Journal_Title
    Systems, Man and Cybernetics, Part A: Systems and Humans, IEEE Transactions on
  • Publisher
    ieee
  • ISSN
    1083-4427
  • Type

    jour

  • DOI
    10.1109/TSMCA.2011.2132711
  • Filename
    5762641