• DocumentCode
    1510006
  • Title

    Perception of human motion with different geometric models

  • Author

    Hodgins, Jessica K. ; Brien, James F O ; Tumblin, Jack

  • Author_Institution
    Graphics, Visualization, & Usability Center, Georgia Inst. of Technol., Atlanta, GA, USA
  • Volume
    4
  • Issue
    4
  • fYear
    1998
  • Firstpage
    307
  • Lastpage
    316
  • Abstract
    Human figures have been animated using a variety of geometric models, including stick figures, polygonal models and NURBS-based models with muscles, flexible skin or clothing. This paper reports on experimental results indicating that a viewer´s perception of motion characteristics is affected by the geometric model used for rendering. Subjects were shown a series of paired motion sequences and asked if the two motions in each pair were the same or different. The motion sequences in each pair were rendered using the same geometric model. For the three types of motion variation tested, sensitivity scores indicate that subjects were better able to observe changes with the polygonal model than they were with the stick-figure model
  • Keywords
    computational geometry; computer animation; human factors; rendering (computer graphics); sensitivity; visual perception; NURBS-based models; biological motion stimuli; clothing; flexible skin; geometric models; human figure animation; human motion perception; light-dot display; motion variation; muscles; paired motion sequences; polygonal models; rendering; sensitivity scores; stick figures; viewer perception; Animation; Biological system modeling; Computer displays; Humans; Legged locomotion; Lifting equipment; Muscles; Shape; Solid modeling; Testing;
  • fLanguage
    English
  • Journal_Title
    Visualization and Computer Graphics, IEEE Transactions on
  • Publisher
    ieee
  • ISSN
    1077-2626
  • Type

    jour

  • DOI
    10.1109/2945.765325
  • Filename
    765325