• DocumentCode
    152325
  • Title

    Mobile GPU-based importance sampling

  • Author

    Toral, Ozkan Ami ; Ergun, Salih ; Kurt, Meltem ; Ozturk, Aydin

  • fYear
    2014
  • fDate
    23-25 April 2014
  • Firstpage
    510
  • Lastpage
    513
  • Abstract
    In this paper, we developed an interactive global illumination application for mobile devices and we show that interactive filtered importance sampling is possible even with a low-power mobile graphics processing unit (GPU). Taking the limited power and the screen size of mobile devices into account, we designed a user interface that allows selecting different predefined objects, environments and textures. With our implementation, desired materials can be visualized interactively by changing the parameters of Bidirectional Reflectance Distribution Function (BRDF).
  • Keywords
    data visualisation; graphics processing units; importance sampling; interactive systems; lighting; mobile computing; rendering (computer graphics); user interfaces; BRDF; bidirectional reflectance distribution function; computer graphics; interactive filtered importance sampling; interactive global illumination application; limited power; low-power mobile graphics processing unit; mobile GPU-based importance sampling; mobile devices; real-time rendering; screen size; user interface; Conferences; Graphics processing units; Mobile communication; Monte Carlo methods; Real-time systems; Rendering (computer graphics); Signal processing; Computer Graphics; Mobile Graphics; Real-time Rendering;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Signal Processing and Communications Applications Conference (SIU), 2014 22nd
  • Conference_Location
    Trabzon
  • Type

    conf

  • DOI
    10.1109/SIU.2014.6830277
  • Filename
    6830277