DocumentCode
152325
Title
Mobile GPU-based importance sampling
Author
Toral, Ozkan Ami ; Ergun, Salih ; Kurt, Meltem ; Ozturk, Aydin
fYear
2014
fDate
23-25 April 2014
Firstpage
510
Lastpage
513
Abstract
In this paper, we developed an interactive global illumination application for mobile devices and we show that interactive filtered importance sampling is possible even with a low-power mobile graphics processing unit (GPU). Taking the limited power and the screen size of mobile devices into account, we designed a user interface that allows selecting different predefined objects, environments and textures. With our implementation, desired materials can be visualized interactively by changing the parameters of Bidirectional Reflectance Distribution Function (BRDF).
Keywords
data visualisation; graphics processing units; importance sampling; interactive systems; lighting; mobile computing; rendering (computer graphics); user interfaces; BRDF; bidirectional reflectance distribution function; computer graphics; interactive filtered importance sampling; interactive global illumination application; limited power; low-power mobile graphics processing unit; mobile GPU-based importance sampling; mobile devices; real-time rendering; screen size; user interface; Conferences; Graphics processing units; Mobile communication; Monte Carlo methods; Real-time systems; Rendering (computer graphics); Signal processing; Computer Graphics; Mobile Graphics; Real-time Rendering;
fLanguage
English
Publisher
ieee
Conference_Titel
Signal Processing and Communications Applications Conference (SIU), 2014 22nd
Conference_Location
Trabzon
Type
conf
DOI
10.1109/SIU.2014.6830277
Filename
6830277
Link To Document