DocumentCode
1523805
Title
Sphere-to-sphere collision estimation of virtual objects to arbitrarily-shaped real objects for augmented reality
Author
Lee, Daewoo ; Lee, Suk Gyu ; Kim, W.M. ; Lee, Y.J.
Author_Institution
Coll. of Liberal Arts, Kyung Hee Univ., Yongin, South Korea
Volume
46
Issue
13
fYear
2010
Firstpage
915
Lastpage
916
Abstract
A novel estimation of the collision response between a virtual object and an arbitrarily-shaped real object is presented. By analysing the collision regions, the boundary of the arbitrarily-shaped object is approximated as a sphere for simplicity, and then the collision responds as a sphere-to-sphere collision. Simulations between segmented hand regions and virtual balls show that the proposed method is more appropriate than other methods for augmented reality and serious games, because the motion of real objects can be directly applied.
Keywords
augmented reality; arbitrarily-shaped real objects; augmented reality; segmented hand regions; serious games; sphere-to-sphere collision estimation; virtual balls; virtual object;
fLanguage
English
Journal_Title
Electronics Letters
Publisher
iet
ISSN
0013-5194
Type
jour
DOI
10.1049/el.2010.0471
Filename
5493529
Link To Document