• DocumentCode
    1523805
  • Title

    Sphere-to-sphere collision estimation of virtual objects to arbitrarily-shaped real objects for augmented reality

  • Author

    Lee, Daewoo ; Lee, Suk Gyu ; Kim, W.M. ; Lee, Y.J.

  • Author_Institution
    Coll. of Liberal Arts, Kyung Hee Univ., Yongin, South Korea
  • Volume
    46
  • Issue
    13
  • fYear
    2010
  • Firstpage
    915
  • Lastpage
    916
  • Abstract
    A novel estimation of the collision response between a virtual object and an arbitrarily-shaped real object is presented. By analysing the collision regions, the boundary of the arbitrarily-shaped object is approximated as a sphere for simplicity, and then the collision responds as a sphere-to-sphere collision. Simulations between segmented hand regions and virtual balls show that the proposed method is more appropriate than other methods for augmented reality and serious games, because the motion of real objects can be directly applied.
  • Keywords
    augmented reality; arbitrarily-shaped real objects; augmented reality; segmented hand regions; serious games; sphere-to-sphere collision estimation; virtual balls; virtual object;
  • fLanguage
    English
  • Journal_Title
    Electronics Letters
  • Publisher
    iet
  • ISSN
    0013-5194
  • Type

    jour

  • DOI
    10.1049/el.2010.0471
  • Filename
    5493529