• DocumentCode
    153589
  • Title

    Happy studying by gamificational role playing

  • Author

    Tsung-Han Hsieh ; Han Chun Huang

  • Author_Institution
    Dept. of Marketing & Distrib. Manage., Tajen Univ., Pingtung, Taiwan
  • fYear
    2014
  • fDate
    20-23 Sept. 2014
  • Firstpage
    69
  • Lastpage
    72
  • Abstract
    In this paper we advocate that improving teaching quality through better course design should be at least the same important as the other components of current Orange Technology. In order to attain this idea, we present a course design which have applied the concept of gamification and practised with role playing. Gamification is applied to a group role playing game to intensified the material students are expected to learn in the course. Comparing the student participating rate of the role playing game over 3 years, this study finds that gamification should be able to increase the willing of students to participate voluntarily in the activities of a course. An informal query upon students who have participated in the gamified course show that gamification can be an efficient tool to deliver strong impressions in student´s mindset.
  • Keywords
    computer games; course design; gamificational role playing; gamified course; group role playing game; informal query; orange technology; Companies; Educational institutions; Games; Human resource management; Interviews; Social implications of technology;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Orange Technologies (ICOT), 2014 IEEE International Conference on
  • Conference_Location
    Xian
  • Type

    conf

  • DOI
    10.1109/ICOT.2014.6956601
  • Filename
    6956601