DocumentCode
153589
Title
Happy studying by gamificational role playing
Author
Tsung-Han Hsieh ; Han Chun Huang
Author_Institution
Dept. of Marketing & Distrib. Manage., Tajen Univ., Pingtung, Taiwan
fYear
2014
fDate
20-23 Sept. 2014
Firstpage
69
Lastpage
72
Abstract
In this paper we advocate that improving teaching quality through better course design should be at least the same important as the other components of current Orange Technology. In order to attain this idea, we present a course design which have applied the concept of gamification and practised with role playing. Gamification is applied to a group role playing game to intensified the material students are expected to learn in the course. Comparing the student participating rate of the role playing game over 3 years, this study finds that gamification should be able to increase the willing of students to participate voluntarily in the activities of a course. An informal query upon students who have participated in the gamified course show that gamification can be an efficient tool to deliver strong impressions in student´s mindset.
Keywords
computer games; course design; gamificational role playing; gamified course; group role playing game; informal query; orange technology; Companies; Educational institutions; Games; Human resource management; Interviews; Social implications of technology;
fLanguage
English
Publisher
ieee
Conference_Titel
Orange Technologies (ICOT), 2014 IEEE International Conference on
Conference_Location
Xian
Type
conf
DOI
10.1109/ICOT.2014.6956601
Filename
6956601
Link To Document