DocumentCode
1549637
Title
High-quality texture reconstruction from multiple scans
Author
Bernardini, Fausto ; Martin, Ioana M. ; Rushmeier, Holly
Author_Institution
IBM Thomas J. Watson Res. Center, Yorktown Heights, NY, USA
Volume
7
Issue
4
fYear
2001
Firstpage
318
Lastpage
332
Abstract
The creation of three-dimensional digital content by scanning real objects has become common practice in graphics applications for which visual quality is paramount, such as animation, e-commerce, and virtual museums. While a lot of attention has been devoted recently to the problem of accurately capturing the geometry of scanned objects, the acquisition of high-quality textures is equally important, but not as widely studied. In this paper, we focus on methods to construct accurate digital models of scanned objects by integrating high-quality texture and normal maps with geometric data. These methods are designed for use with inexpensive, electronic camera-based systems in which low-resolution range images and high-resolution intensity images are acquired. The resulting models are well-suited for interactive rendering on the latest-generation graphics hardware with support for bump mapping. Our contributions include new techniques for processing range, reflectance, and surface normal data, for image-based registration of scans, and for reconstructing high-quality textures for the output digital object
Keywords
image processing; image reconstruction; image texture; rendering (computer graphics); 3D scanning; bump mapping; graphics; image processing; interactive rendering; range images; reflectance; shading; texture acquisition; visual quality; Animation; Computer graphics; Design methodology; Geometry; Hardware; Image reconstruction; Reflectivity; Solid modeling; Surface reconstruction; Surface texture;
fLanguage
English
Journal_Title
Visualization and Computer Graphics, IEEE Transactions on
Publisher
ieee
ISSN
1077-2626
Type
jour
DOI
10.1109/2945.965346
Filename
965346
Link To Document