• DocumentCode
    1565150
  • Title

    Intuitive crowd behavior in dense urban environments using local laws

  • Author

    Loscos, Celine ; Marchal, David ; Meyer, Alexandre

  • Author_Institution
    Univ. Coll. London, UK
  • fYear
    2003
  • Firstpage
    122
  • Lastpage
    129
  • Abstract
    In games, entertainment, medical and architectural applications, the creation of populated virtual city environments has recently become widespread. In this paper we want to provide a technique that allows the simulation of up to 10,000 pedestrians walking in real-time. Simulation for such environments is difficult as a trade off needs to be found between realism and real-time simulation. This paper presents a pedestrian crowd simulation method aiming at improving the local and global reactions of the pedestrians. The method uses a subdivision of space into a 2D (two-dimensional) grid for pedestrian-to-pedestrian collision avoidance, while assigning goals to pedestrians to make their trajectories smoother and coherent. Goals are computed automatically and connected into a graph that reflects the structure of the city and triggers a spatial repartition of the density of pedestrians. In order to create realistic reactions when areas become crowded, local directions are stored and updated in real-time, allowing the apparition of pedestrian streams. Combining the different methods contributes to a more realistic model, while keeping a real-time frame rate for up to 10,000 simulated pedestrians.
  • Keywords
    collision avoidance; digital simulation; virtual reality; 2D grid; architectural applications; collision avoidance; collision detection; dense urban environment; entertainment; games; global reaction improvement; intuitive crowd behavior; local laws; local reaction improvement; medical applications; pedestrian collision avoidance; pedestrian crowd simulation; real-time simulation; virtual city; Artificial intelligence; Cities and towns; Collision avoidance; Computational modeling; Costs; Educational institutions; Legged locomotion; Medical simulation; Rail transportation; Traffic control;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Theory and Practice of Computer Graphics, 2003. Proceedings
  • Print_ISBN
    0-7695-1942-3
  • Type

    conf

  • DOI
    10.1109/TPCG.2003.1206939
  • Filename
    1206939