DocumentCode
1565199
Title
Shell representation and compression conscious manipulation for three-dimensional graphical datasets
Author
Turner, Martin J.
Author_Institution
Sch. of Comput., De Montfort Univ., Leicester, UK
fYear
2003
Firstpage
162
Lastpage
169
Abstract
Although there have been a large number of standards for two-dimensional images, there has not been as extensive a study into representing three-dimensional datasets. Presented here is a test from an extended system to cater for initially autostereo sequence datasets, although still suitable for all types of three-dimensional datasets. Extensions to do three-dimensional manipulation operations are defined that are both computationally efficient when applied to the coded form and are compression conscious in that they maintain compression performance. Autostereoscopic displays have been developed which create a three-dimensional image without the need for special glasses or headsets. They work by displaying multiple images each viewable over a very narrow field of view. This has the advantage of being able to look around objects. Increasing the number of images per view increases the bandwidth required. To aid stereo disparity in the human visual system the important features to retain in stereo sets are potentially different from standard two-dimensional images. Edge information and highlights have been shown to be of paramount importance for the human visual system to accurately perceive depth. The theme of coding three-dimensional regions as separate entities allows for a potential high compression ratio and subsequent transmission rate speed-up. A controlled merging scheme of regions is also presented which, being designed to keep all highlights and avoid defocusing of the image, gives a corresponding compression ratio increase while retaining the majority of the stereo cues.
Keywords
data compression; image coding; stereo image processing; three-dimensional displays; autostereo sequence dataset; autostereoscopic display; compression conscious manipulation; contour tree image coding; controlled merging; edge highlight; edge information; human visual system; image compression; shell representation; shell tree simplification; stereo disparity; three-dimensional dataset; three-dimensional graphical dataset; three-dimensional image; three-dimensional manipulation operation; Bandwidth; Glass; History; Humans; Image coding; Merging; Pixel; System testing; Three dimensional displays; Visual system;
fLanguage
English
Publisher
ieee
Conference_Titel
Theory and Practice of Computer Graphics, 2003. Proceedings
Print_ISBN
0-7695-1942-3
Type
conf
DOI
10.1109/TPCG.2003.1206944
Filename
1206944
Link To Document