DocumentCode
1565513
Title
High quality per-pixel shading in texture-based volume rendering
Author
Zheng, Jie ; Ji, Hongbing
Author_Institution
Sch. of Electron. Eng., Xidian Univ., Xi´´an
Volume
2
fYear
2005
Firstpage
1258
Lastpage
1261
Abstract
We present a novel technique for texture-based volume rendering that provides the image with high quality based on the per-pixel shading. Our method produces accurate shading for the arbitrary and dynamically changing directional light source. This is achieved by using the normalized gradient during the lighting and calculating the shading on each pixel. Additionally, we present a new technique circumventing the huge memory consumption of previous approaches by estimating the gradient on the fly. This algorithm is unique in that it utilizes sophisticated PC graphics hardware functionality, especially the fragment program, to enable fast data loading and interactive rendering. Several examples are given to illustrate its effectiveness on real clinic 3D CT datasets
Keywords
image texture; rendering (computer graphics); clinic 3D CT datasets; data loading; dynamically changing directional light source; fragment program; high quality per-pixel shading; interactive rendering; normalized gradient; sophisticated PC graphics hardware functionality; texture-based volume rendering; Computational modeling; Computed tomography; Computer graphics; Data visualization; Grid computing; Hardware; Image quality; Interpolation; Light sources; Rendering (computer graphics);
fLanguage
English
Publisher
ieee
Conference_Titel
Neural Networks and Brain, 2005. ICNN&B '05. International Conference on
Conference_Location
Beijing
Print_ISBN
0-7803-9422-4
Type
conf
DOI
10.1109/ICNNB.2005.1614840
Filename
1614840
Link To Document