• DocumentCode
    1565513
  • Title

    High quality per-pixel shading in texture-based volume rendering

  • Author

    Zheng, Jie ; Ji, Hongbing

  • Author_Institution
    Sch. of Electron. Eng., Xidian Univ., Xi´´an
  • Volume
    2
  • fYear
    2005
  • Firstpage
    1258
  • Lastpage
    1261
  • Abstract
    We present a novel technique for texture-based volume rendering that provides the image with high quality based on the per-pixel shading. Our method produces accurate shading for the arbitrary and dynamically changing directional light source. This is achieved by using the normalized gradient during the lighting and calculating the shading on each pixel. Additionally, we present a new technique circumventing the huge memory consumption of previous approaches by estimating the gradient on the fly. This algorithm is unique in that it utilizes sophisticated PC graphics hardware functionality, especially the fragment program, to enable fast data loading and interactive rendering. Several examples are given to illustrate its effectiveness on real clinic 3D CT datasets
  • Keywords
    image texture; rendering (computer graphics); clinic 3D CT datasets; data loading; dynamically changing directional light source; fragment program; high quality per-pixel shading; interactive rendering; normalized gradient; sophisticated PC graphics hardware functionality; texture-based volume rendering; Computational modeling; Computed tomography; Computer graphics; Data visualization; Grid computing; Hardware; Image quality; Interpolation; Light sources; Rendering (computer graphics);
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Neural Networks and Brain, 2005. ICNN&B '05. International Conference on
  • Conference_Location
    Beijing
  • Print_ISBN
    0-7803-9422-4
  • Type

    conf

  • DOI
    10.1109/ICNNB.2005.1614840
  • Filename
    1614840