• DocumentCode
    1572468
  • Title

    Measuring interestingness of continuous game problems

  • Author

    Roberts, Samuel A. ; Lucas, Simon M.

  • fYear
    2013
  • Firstpage
    1
  • Lastpage
    8
  • Abstract
    This paper investigates the relationship between the difficulty and the interestingness of individual problem candidates from within a class of related problems, using Lunar Lander as a case study. In this class of problems, a 2D spaceship must be controlled by a simple set of macro-actions, including both linear and angular impulses, such that it fulfils a set of weighted criteria relating to landing on a jagged landscape with flat landing pads. It is demonstrated that a very simple measure based on standard deviations of improvement can be used to guide evolution to develop interesting problems in this class of problems, which in turn can be solved using evolution strategies to get a high level of improvement based on initial random performance. We examine the impact of the measure used on the evolution of the problems, and also what aspects of this problem class affect the difficulty and interestingness the most.
  • Keywords
    computer games; game theory; 2D spaceship; Lunar Lander; angular impulses; continuous game problems; evolution strategies; flat landing pads; individual problem candidates; initial random performance; interestingness measurement; jagged landscape landing; linear impulses; modification; weighted criteria; Fuels; Games; Marine vehicles; Moon; Vectors; Vehicles; Weight measurement;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computational Intelligence in Games (CIG), 2013 IEEE Conference on
  • Conference_Location
    Niagara Falls, ON
  • ISSN
    2325-4270
  • Print_ISBN
    978-1-4673-5308-3
  • Type

    conf

  • DOI
    10.1109/CIG.2013.6633641
  • Filename
    6633641