DocumentCode
1572510
Title
PSMAGE: Balanced map generation for StarCraft
Author
Uriarte, Alberto ; Ontanon, Santiago
Author_Institution
Drexel Univ. Philadelphia, Philadelphia, PA, USA
fYear
2013
Firstpage
1
Lastpage
8
Abstract
Designing a well balanced map for a real-time strategy game might be time consuming. This paper presents an algorithm, called PSMAGE, for generating balanced maps for the popular real-time strategy (RTS) game StarCraft. Our approach uses Voronoi diagrams to generate an initial map layout, and then assigns different properties to each of the regions in the diagram. Additionally, PSMAGE includes a collection of evaluation metrics, aimed at measuring how balanced a map is.
Keywords
computational geometry; computer games; PSMAGE; RTS game; StarCraft; Voronoi diagram; balanced map generation; evaluation metrics; map layout; real-time strategy game; well balanced map design; Algorithm design and analysis; Buildings; Games; Inductors; Measurement; Minerals; Real-time systems;
fLanguage
English
Publisher
ieee
Conference_Titel
Computational Intelligence in Games (CIG), 2013 IEEE Conference on
Conference_Location
Niagara Falls, ON
ISSN
2325-4270
Print_ISBN
978-1-4673-5308-3
Type
conf
DOI
10.1109/CIG.2013.6633644
Filename
6633644
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