DocumentCode
1574652
Title
Troublesome detectable context-aware services based on game-theory
Author
Cheng, Zixue ; Kansen, Mizuo ; Huang, Tongjun
Author_Institution
Sch. of Comput. Sci. & Eng., Univ. of Aizu, Aizu-Wakamatsu, Japan
fYear
2009
Firstpage
51
Lastpage
56
Abstract
With rapid progress on ubiquitous technologies, various services become available at anytime and anywhere. One of hot topics in ubiquitous computing is context-aware services, which provide the services at proper time and proper place, in a proper way personalized to a user. However, there may be conflicts of services among users whose contexts are overlapped. Moreover, a context-aware service convenient for a user may cause another user´s unpleasantness even troublesome. In this paper, we consider the relations between contexts of different users. A mechanism consisting of multi-agents, to find and reduce the unpleasantness of users due to context-aware services is constructed based on game-theory.
Keywords
game theory; ubiquitous computing; game theory; multiagent system; troublesome detectable context-aware services; ubiquitous computing; Active RFID tags; Context-aware services; Global Positioning System; Indoor environments; Navigation; RF signals; Radiofrequency identification; Signal analysis; Signal processing; Ubiquitous computing; context conflicts; context-aware service; game-theory; troublesome-detection; ubiquitous computing;
fLanguage
English
Publisher
ieee
Conference_Titel
Pervasive Computing (JCPC), 2009 Joint Conferences on
Conference_Location
Tamsui, Taipei
Print_ISBN
978-1-4244-5227-9
Electronic_ISBN
978-1-4244-5228-6
Type
conf
DOI
10.1109/JCPC.2009.5420213
Filename
5420213
Link To Document